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RGB display patterns

ALvaro-REdondo edited this page May 12, 2021 · 6 revisions

In this practice, the designed tool takes as an input a sample image, and then outputs a new version of the input image with its channels partially or totally decomposed, in order to show how the RGB display is computed.

After selecting an image and navigating from the menu in the teacher's app, we select the lesson 4, and click on the label of the RGB Display Patterns. After that, a small window will appear, with the four different options available for us to alter:

Option 1 allows us to fill with zeroes the diagonals of the red channel of our image, resulting in small holes appearing on the red sides of the image. The borders of the cells are a good example of it.

Option 2 allows us to fill with zeroes the diagonals of the green channel of our image, resulting in small holes appearing on the green sides of the image. In this case, this is the most visible in our sample image, since there are a lot of green elements on it.

Option 3 allows us to fill with zeroes the diagonals of the blue channel of our image, resulting in small holes appearing on the blue sides of the image. In this case, it's best seen in the center of the cell's body.

Option 4 allows us to fill with zeroes the diagonals of all the RGB channelS of our image, resulting in small holes appearing all over the image, like small squares, representing the missing values in the matrix of channels of our image.

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