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MaksyKun edited this page Jul 25, 2026 · 3 revisions

24 — Sets

Sets group equipment into named collections and grant bonuses when a player wears enough elements.

Files

Commands and permissions

  • Alias: sets
  • sets reload — divinity.admin

Configuration and example

elements maps set slots to material lists. bonuses.by-elements-amount activates bonuses at thresholds and can add item stats, damage/defense types, potion effects, and lore.

items/wildcat.yml — bundled Wild Cat set
name: '&eWild Cat Set'
prefix: '&a&fBroken '
suffix: 'of Wild Cat'
elements:
  helmet:
    materials:
      - GOLDEN_HELMET
    name: '%prefix%Helmet %suffix%'
  chestplate:
    materials:
      - GOLDEN_CHESTPLATE
    name: '%prefix%Chestplate %suffix%'
bonuses:
  by-elements-amount:
    '2':
      item-stats:
        MAX_HEALTH: 10.0
        PVE_DAMAGE: 25
      potion-effects:
        SPEED: 1

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