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signaleventbehaviour

ralphhanna edited this page Dec 18, 2023 · 3 revisions

bpmn-server / SignalEventBehaviour

Class: SignalEventBehaviour

Behaviour ioSpecification timer message signal

each behaviour is a class it scans def and insert itself to perform actions as required

Hierarchy

Table of contents

Constructors

Properties

Accessors

Methods

Constructors

constructor

• new SignalEventBehaviour(node, definition): SignalEventBehaviour

Parameters

Name Type
node Node
definition any

Returns

SignalEventBehaviour

Inherited from

Behaviour.constructor

Defined in

elements/behaviours/Behaviour.ts:40

Properties

definition

• definition: any

Inherited from

Behaviour.definition

Defined in

elements/behaviours/Behaviour.ts:39


node

• node: Node

Inherited from

Behaviour.node

Defined in

elements/behaviours/Behaviour.ts:38

Accessors

signalId

• get signalId(): any

Returns

any

Defined in

elements/behaviours/MessageSignal.ts:76

Methods

describe

▸ describe(): string[]

Returns

string[]

Overrides

Behaviour.describe

Defined in

elements/behaviours/MessageSignal.ts:70


end

▸ end(item): void

Parameters

Name Type
item Item

Returns

void

Overrides

Behaviour.end

Defined in

elements/behaviours/MessageSignal.ts:68


enter

▸ enter(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Behaviour.enter

Defined in

elements/behaviours/Behaviour.ts:48


exit

▸ exit(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Behaviour.exit

Defined in

elements/behaviours/Behaviour.ts:52


getItemAttributes

▸ getItemAttributes(item, attributes): void

Parameters

Name Type
item Item
attributes any[]

Returns

void

Inherited from

Behaviour.getItemAttributes

Defined in

elements/behaviours/Behaviour.ts:55


getNodeAttributes

▸ getNodeAttributes(attributes): void

Parameters

Name Type
attributes any[]

Returns

void

Inherited from

Behaviour.getNodeAttributes

Defined in

elements/behaviours/Behaviour.ts:54


init

▸ init(): void

Returns

void

Overrides

Behaviour.init

Defined in

elements/behaviours/MessageSignal.ts:50


restored

▸ restored(item): void

Parameters

Name Type
item any

Returns

void

Inherited from

Behaviour.restored

Defined in

elements/behaviours/Behaviour.ts:45


resume

▸ resume(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Behaviour.resume

Defined in

elements/behaviours/Behaviour.ts:53


run

▸ run(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Behaviour.run

Defined in

elements/behaviours/Behaviour.ts:50


start

▸ start(item): Promise<void>

Parameters

Name Type
item Item

Returns

Promise<void>

Overrides

Behaviour.start

Defined in

elements/behaviours/MessageSignal.ts:54

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