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ralphhanna edited this page Dec 18, 2023 · 3 revisions

bpmn-server / Event

Class: Event

Hierarchy

Table of contents

Constructors

Properties

Accessors

Methods

Constructors

constructor

• new Event(id, process, type, def): Event

Parameters

Name Type
id any
process any
type any
def any

Returns

Event

Inherited from

Node.constructor

Defined in

elements/Node.ts:29

Properties

assignee

• assignee: any

Inherited from

Node.assignee

Defined in

elements/Node.ts:22


attachedTo

• attachedTo: Node

Inherited from

Node.attachedTo

Defined in

elements/Node.ts:18


attachments

• attachments: Node[]

Inherited from

Node.attachments

Defined in

elements/Node.ts:17


behaviours

• behaviours: Map<any, any>

Inherited from

Node.behaviours

Defined in

elements/Element.ts:17


def

• def: any

Inherited from

Node.def

Defined in

elements/Node.ts:14


id

• id: any

Inherited from

Node.id

Defined in

elements/Element.ts:13


inbounds

• inbounds: Flow[]

Inherited from

Node.inbounds

Defined in

elements/Node.ts:16


initiator

• initiator: any

Inherited from

Node.initiator

Defined in

elements/Node.ts:21


isFlow

• isFlow: boolean = false

Inherited from

Node.isFlow

Defined in

elements/Element.ts:18


lane

• lane: any

Inherited from

Node.lane

Defined in

elements/Element.ts:19


messageId

• messageId: any

Inherited from

Node.messageId

Defined in

elements/Node.ts:19


name

• name: any

Inherited from

Node.name

Defined in

elements/Node.ts:12


outbounds

• outbounds: Flow[]

Inherited from

Node.outbounds

Defined in

elements/Node.ts:15


process

• process: any

Inherited from

Node.process

Defined in

elements/Node.ts:13


scripts

• scripts: Map<any, any>

Inherited from

Node.scripts

Defined in

elements/Node.ts:23


signalId

• signalId: any

Inherited from

Node.signalId

Defined in

elements/Node.ts:20


subType

• subType: any

Inherited from

Node.subType

Defined in

elements/Element.ts:15


type

• type: any

Inherited from

Node.type

Defined in

elements/Element.ts:14

Accessors

canBeInvoked

• get canBeInvoked(): boolean

Returns

boolean

Overrides

Node.canBeInvoked

Defined in

elements/Events.ts:32


isCatching

• get isCatching(): boolean

Returns

boolean

Inherited from

Node.isCatching

Defined in

elements/Node.ts:125


processId

• get processId(): any

Returns

any

Inherited from

Node.processId

Defined in

elements/Node.ts:24


requiresWait

• get requiresWait(): boolean

Returns

boolean

Inherited from

Node.requiresWait

Defined in

elements/Node.ts:118

Methods

addBehaviour

▸ addBehaviour(nane, behavriour): void

Parameters

Name Type
nane any
behavriour any

Returns

void

Inherited from

Node.addBehaviour

Defined in

elements/Element.ts:39


cancelBoundaryEvents

▸ cancelBoundaryEvents(item): Promise<void>

Parameters

Name Type
item any

Returns

Promise<void>

Inherited from

Node.cancelBoundaryEvents

Defined in

elements/Node.ts:235


cancelEBG

▸ cancelEBG(item): Promise<void>

Parameters

Name Type
item any

Returns

Promise<void>

Inherited from

Node.cancelEBG

Defined in

elements/Node.ts:227


continue

▸ continue(item): Promise<void>

Parameters

Name Type
item Item

Returns

Promise<void>

Inherited from

Node.continue

Defined in

elements/Node.ts:208


describe

▸ describe(): string[][]

Returns

string[][]

Inherited from

Node.describe

Defined in

elements/Element.ts:21


doEvent

▸ doEvent(item, event, newStatus): Promise<any[]>

Parameters

Name Type
item Item
event EXECUTION_EVENT
newStatus ITEM_STATUS

Returns

Promise<any[]>

Inherited from

Node.doEvent

Defined in

elements/Node.ts:53


end

▸ end(item, cancel?): Promise<void>

Parameters

Name Type Default value
item Item undefined
cancel Boolean false

Returns

Promise<void>

Overrides

Node.end

Defined in

elements/Events.ts:28


enter

▸ enter(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Node.enter

Defined in

elements/Node.ts:109


execute

▸ execute(item): Promise<void | wait | end | error | abort>

this is the primary exectuion method for a node

considerations: the following are handled by Token 1. Loops we are inside a loop already (if any) 2. Gatways 3. Subprocess the parent node is fired as normal run method will fire the subprocess invoking a new token and will go into wait

Parameters

Name Type
item Item

Returns

Promise<void | wait | end | error | abort>

Inherited from

Node.execute

Defined in

elements/Node.ts:135


getBehaviour

▸ getBehaviour(name): any

Parameters

Name Type
name any

Returns

any

Inherited from

Node.getBehaviour

Defined in

elements/Element.ts:36


getInput

▸ getInput(item, input): Promise<{}>

Parameters

Name Type
item Item
input any

Returns

Promise<{}>

Inherited from

Node.getInput

Defined in

elements/Node.ts:91


getOutbounds

▸ getOutbounds(item): Item[]

Parameters

Name Type
item Item

Returns

Item[]

Inherited from

Node.getOutbounds

Defined in

elements/Node.ts:311


getOutput

▸ getOutput(item): Promise<{}>

transform data using output rules todo

Parameters

Name Type
item Item

Returns

Promise<{}>

Inherited from

Node.getOutput

Defined in

elements/Node.ts:105


hasBehaviour

▸ hasBehaviour(name): boolean

respond by providing behaviour attributes beyond item and node information ex: timer due , input/outupt , fields

Parameters

Name Type
name any

Returns

boolean

Inherited from

Node.hasBehaviour

Defined in

elements/Element.ts:32


hasMessage

▸ hasMessage(): any

Returns

any

Defined in

elements/Events.ts:9


hasSignal

▸ hasSignal(): any

Returns

any

Defined in

elements/Events.ts:12


hasTimer

▸ hasTimer(): any

Returns

any

Defined in

elements/Events.ts:15


init

▸ init(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Node.init

Defined in

elements/Node.ts:306


restored

▸ restored(item): void

Parameters

Name Type
item Item

Returns

void

Inherited from

Node.restored

Defined in

elements/Element.ts:22


resume

▸ resume(item): void

is called by the token after an execution resume for every active (in wait) item different than init, which is called for all items

Parameters

Name Type
item Item

Returns

void

Inherited from

Node.resume

Defined in

elements/Node.ts:303


run

▸ run(item): Promise<NODE_ACTION>

Parameters

Name Type
item Item

Returns

Promise<NODE_ACTION>

Inherited from

Node.run

Defined in

elements/Node.ts:223


setInput

▸ setInput(item, input): Promise<void>

is Called after execution transform data using input rules todo

Parameters

Name Type
item Item
input any

Returns

Promise<void>

Inherited from

Node.setInput

Defined in

elements/Node.ts:81


start

▸ start(item): Promise<NODE_ACTION>

using token: check if fromEventBasedGateway; if yes cancel all other events

Parameters

Name Type
item Item

Returns

Promise<NODE_ACTION>

Overrides

Node.start

Defined in

elements/Events.ts:24


startBoundaryEvents

▸ startBoundaryEvents(item, token): Promise<void>

Parameters

Name Type
item any
token any

Returns

Promise<void>

Inherited from

Node.startBoundaryEvents

Defined in

elements/Node.ts:330


validate

▸ validate(item): Promise<void>

Parameters

Name Type
item Item

Returns

Promise<void>

Inherited from

Node.validate

Defined in

elements/Node.ts:42

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