Skip to content

Latest commit

 

History

19 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

gamenet

efficient and clear game net lib

feature

  1. TCP
  2. using pool for reducing memory alloc
  3. graceful shutdown
  4. flush delay option
  5. user data
  6. support actor and csp mode
  7. rate limit

in developing...

example:

package main

import (
	"fmt"
	"github.com/zengjiwen/gamenet"
	"github.com/zengjiwen/gamenet/server"
	"os"
	"os/signal"
)

func main() {
	eventChan := make(chan func())
	tcpServer := server.NewServer("tcp", "0.0.0.0:0", echoHandler{},
		server.WithEventChan(eventChan))
	go tcpServer.ListenAndServe()

	go func() {
		for event := range eventChan {
			event()
		}
	}()

	c := make(chan os.Signal, 1)
	signal.Notify(c, os.Interrupt, os.Kill)
	<-c
	tcpServer.Shutdown()
}

type echoHandler struct {
}

func (eh echoHandler) OnNewConn(c gamenet.Conn) {
	fmt.Println("OnNewConn")
}

func (eh echoHandler) OnConnClosed(c gamenet.Conn) {
	fmt.Println("OnConnClosed")
}

func (eh echoHandler) OnRecvData(c gamenet.Conn, data []byte) {
	fmt.Printf("OnRecvData: %s", data)
	c.Send(data)
}

About

game net lib

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages