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Not maintained

Because of Valves approach to game monetization (as of 2023-08-06), this project is no longer maintained. More info:

If you are an org that would like to fund this, let us know at our discord server.

If you are a modder, feel free to take inspiration. Code of every custom game is actually accessible, putting it on github just makes it easier to find.

Dota 2 Skirmish

Recreate any situation inside Dota 2 lobby.

  • Play only 5 min late game teamfight instead of a full 40 min game.
  • Improve at high level objectives: rosh fights, highground pushing, team fights, base racing,
  • Find the best strategy for any situation.
  • Train the same moment until perfection.

It is a Dota 2 Mod (arcade game, custom game) for reproducing interesting in-game scenarios. Pretty much an attempt to reimplement replay takeover. Game state is receovered using this fork of redota: https://github.com/vlejd/redota. Huge shoutout! There is an accompanying website dota2skirmish.com , where you can make an account, and extract the game state from any replay you want.

Links

For modders

If you are a modder, there is a few interesting things we had to reimplement that you can find here:

  • Modular roshan with controlled time scaling
  • Modular tormentor with controlled time scaling
  • Rune spawning systen
  • Neutral item dropping
  • Lane creep spawning and scaling
  • Completely custom hero selection process
  • A bunch of random hacks, because Dota has "awesome" API

In the code you may also find a lot of sadness, despair, frustration and ocasional curse words. Godspeed.

Shoutout

Send some love to: moddota.com . This is a bunch of the most dedicated people I have seen in a while. They work in the worst software development environment I have ever seen, but they still move forward.

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Dota mod for reproducing interesting in-game scenarios.

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