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Compile incremental render damage coordination in TypeScript - #572
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Oct 5, 2026
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- Compile final damage coordination for diagnostic and presentation frames, including exact retained-key edits, ordered clusters, device-edge snapping, backdrop-blur repaint decisions, and effective-scale widening.
- Preserve native float behavior, complete frame and dirty storage, failure order, independent ownership, and shared planning buffers; retain native drawing resources, fingerprints, and OS/GPU capabilities.
- Validate with focused compiled/native parity and ABI tests, fresh AppKit/Metal snapshots, effects, and replay, the signed-source fast gate, and broad CI.
- Own retained edit damage, ordered clusters, exact device-edge snapping, and backdrop-blur repaint decisions in TypeScript. - Preserve full frame state, failure order, effective-scale damage, and native resource and ABI ownership.
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