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- Status: Open.#49 In tranek/GASShooter;
- Status: Open.#44 In tranek/GASShooter;
[ UE5.1 ] GSAT_WaitTargetDataUsingActor - condition failed
bugSomething isn't workingSomething isn't workingStatus: Open.#39 In tranek/GASShooter;The next weapon in the inventory (Spawn Default Inventory) is visible from the client
bugSomething isn't workingSomething isn't workingStatus: Open.#38 In tranek/GASShooter;- Status: Open.#36 In tranek/GASShooter;
- Status: Open.#35 In tranek/GASShooter;
UE5 - Floating status bars don't update
bugSomething isn't workingSomething isn't workingStatus: Open.#34 In tranek/GASShooter;UE5 - Reload anims only play on simulated proxies the first time
bugSomething isn't workingSomething isn't workingStatus: Open.#33 In tranek/GASShooter;- Status: Open.#22 In tranek/GASShooter;
Dedicated server sometimes crashes with a message dialog: "Pure virtual function being called while application was running (GIsRunning == 1)."
bugSomething isn't workingSomething isn't workingwontfixThis will not be worked onThis will not be worked onStatus: Open.#19 In tranek/GASShooter;Interaction Prompt stays if object is killed
bugSomething isn't workingSomething isn't workingwontfixThis will not be worked onThis will not be worked onStatus: Open.#17 In tranek/GASShooter;Hero will shoot at enemies between him and the camera in third person
bugSomething isn't workingSomething isn't workingStatus: Open.#9 In tranek/GASShooter;