Recommending using arrow keys to move.
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Wheel scroll to zoom in/out
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Shift to move the map
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V to reset camera center to player
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B show
Entity -
H enable simulation mode
Under simulation mode:
Tickwon't be recorded if the player is standing still- Point to destination, press ` to teleport (path finding, may not succeed)
- Z to undo ticks
- X to redo ticks
- , to decelerate
- . to accelerate
- LeftCtrl to temporarily accelerate
- T to submit
Press H again to sync with the server
Blue-yellow rectangle: Collision box
White line: Connects Terminal and FlagConsole
Magenta line: Portal pointing to its destination
Green line: Connects player and Key
Orange line: Connects KeyReceptacle and its controlling Entity
Red solid box: Death zone
closeFloat()to close all floating windowssearchTimeoutto set path searching timeout
Relays in-game Terminal to localServer (configured in mitm.go). Data is encoded in hex, with a newline character as end-of-line.
You may need to update related code in hack.js if the server/client-side code is changed. Directly copied code are commented with copied from source.
For example, update playerTick function if the corresponding entities.Player.tick is changed in the game code.