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stackos edited this page Sep 10, 2017 · 2 revisions

perlin noise.(gen terrain height map)

3d texture noise.(fog/cloud)

vertex texture fetch.(terrain vertex)

Particle Upsampling Sample.(cloud shadow)

Soft Shadows Sample.(Percentage-Closer Soft Shadows (PCSS) )

Texture Array Terrain Sample.(terrain texture)

Voxel Cone Tracing.(GI)

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