This repository was archived by the owner on Dec 6, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 5
All issues
Issues
is:issue state:open
is:issue state:open
Search results
- Status: Open.#69 In speckleworks/SpeckleUnity;
- Status: Open.#68 In speckleworks/SpeckleUnity;
Login API doesn't work for accounts authenticated via third party
bugSomething isn't workingSomething isn't workingStatus: Open.#67 In speckleworks/SpeckleUnity;Telemetry is currently disabled
enhancementNew feature or requestNew feature or requestStatus: Open.#66 In speckleworks/SpeckleUnity;Split example code article into 5 separate dedicated articles
documentationThis could be explained betterThis could be explained betterStatus: Open.#65 In speckleworks/SpeckleUnity;Docs article on the RenderingRule API needed
documentationThis could be explained betterThis could be explained betterStatus: Open.#64 In speckleworks/SpeckleUnity;Error when loading streams with data from structural schema (revit and GSA)
bugSomething isn't workingSomething isn't workingStatus: Open.#57 In speckleworks/SpeckleUnity;Some documentation images need to be updated
documentationThis could be explained betterThis could be explained betterStatus: Open.#56 In speckleworks/SpeckleUnity;Receiving more than 1 stream at the same time of different scale factors doesn't work
bugSomething isn't workingSomething isn't workingStatus: Open.#54 In speckleworks/SpeckleUnity;Broken image link in documentation.
bugSomething isn't workingSomething isn't workingdocumentationThis could be explained betterThis could be explained betterStatus: Open.#44 In speckleworks/SpeckleUnity;Need custom inspectors to control what's visible in the inspector and how its rendered
enhancementNew feature or requestNew feature or requestStatus: Open.#39 In speckleworks/SpeckleUnity;Splines and Polylines should convert into the soon to release Unity Spline object type
enhancementNew feature or requestNew feature or requestStatus: Open.#37 In speckleworks/SpeckleUnity;