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reimplement: AIVState methods that are 100% - #263

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gynt wants to merge 1 commit into
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reimpl/AIVState-100
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gynt wants to merge 1 commit into
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reimpl/AIVState-100

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@gynt gynt commented Oct 14, 2026

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@gynt gynt changed the title reimplement: AIVState methods that are less than 100% reimplement: AIVState methods that are 100% Oct 14, 2026
Comment thread cmake/compiler-flags-gl.txt
Comment thread src/OpenSHC/AI/AIVState/findSuitableFarmLocationAndPlaceFarm.cpp Outdated
Comment thread src/OpenSHC/AI/AIVState/findSpotNearEngineersGuild.cpp Outdated
Comment thread status/addresses-SHC-3BB0A8C1.txt
Comment thread src/OpenSHC/AI/AIVState/findAppropriateWoodCutterGridLocation.cpp Outdated
Comment thread src/OpenSHC/AI/AIVState/findAppropriateWoodCutterGridLocation.cpp
Comment thread src/OpenSHC/AI/AIVState/findAppropriateGridLocationForResourceTypeBuilding.cpp Outdated
Comment thread src/OpenSHC/AI/AIVState/findAppropriateGridLocationForResourceTypeBuilding.cpp Outdated
Comment thread src/OpenSHC/AI/AIVState/aiPlaceIronMine.cpp
Comment thread src/OpenSHC/AI/AIVState/setKeepOffsetAndOrientation.cpp
@gynt
gynt force-pushed the reimpl/AIVState-100 branch 2 times, most recently from 4afc42d to b0649a7 Compare October 19, 2026 19:37
@gynt
gynt force-pushed the reimpl/AIVState-100 branch from b0649a7 to e9beb95 Compare October 19, 2026 19:39
@gynt
gynt requested a review from TheRedDaemon October 19, 2026 19:43

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I think there are some really hard mismatches here.
The Intrinsic table for example was extended by me during TextEditorState (I think).
You might need to re-resolve this.

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