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Test/ci after fixes#7

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seventhback777 merged 2 commits into
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test/ci-after-fixes
Apr 30, 2026
Merged

Test/ci after fixes#7
seventhback777 merged 2 commits into
mainfrom
test/ci-after-fixes

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Description

Please include a summary of the change and which issue is fixed. Please also include relevant
motivation and context. List any dependencies that are required for this change.

Fixes # (issue)

Type of change

Please delete options that are not relevant.

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as
    expected)
  • Documentation (update or new)

How Has This Been Tested?

Please describe the tests that you ran to verify your changes. Provide instructions so we can
reproduce. Please also list any relevant details for your test configuration

Testing Checklist

  • Tested in latest Chrome
  • Tested in latest Safari
  • Tested in latest Firefox

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code in hard-to-understand areas
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have requested a review from ... on the Pull Request

…kySurge

compile-game.sh: the C# branch built up a custom compile string but
never executed it (no eval), so any compile-command= for a C# game was
silently ignored. The C++ branch already had eval $command — this is
the missing companion.

With that fix, 2dRacer and SkySurge can now use compile-command to
disambiguate their projects:

- 2dRacer has no .csproj at the root (two demos in AdvancedDemo/ and
  BasicDemo/); publish AdvancedDemo/_2dRacerDemo.csproj explicitly
- SkySurge has both "Sky Surge.sln" and Sky_Surge.csproj at the root,
  which makes dotnet publish ambiguous; pin it to the .csproj
BelowTheSurface: the previous attempt switched center_point(sprite)
to center_point(sprite_collision_rectangle(...)), but the SplashKit
build installed by skm linux install also lacks a rectangle overload.
Compute the center inline from sprite_x/y/width/height so the code
does not depend on any geometry overload that the live SplashKit may
or may not ship.

Pingpong: enabling compile-command=skm g++ *.cpp surfaced 5 more
to_string ambiguities in game.cpp (only program.cpp was visible
before, since the default command compiled a single file). Same fix
as the others — qualify std::to_string.
@seventhback777 seventhback777 merged commit 86257ce into main Apr 30, 2026
7 of 8 checks passed
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