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14 changes: 7 additions & 7 deletions generated/builtins.txt
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ void llAdjustDamage( integer number, float new_damage )
void llAdjustSoundVolume( float volume )
integer llAgentInExperience( key agent )
void llAllowInventoryDrop( integer add )
float llAngleBetween( rotation a, rotation b )
float llAngleBetween( rotation start_rot, rotation end_rot )
void llApplyImpulse( vector momentum, integer is_local )
void llApplyRotationalImpulse( vector force, integer is_local )
float llAsin( float val )
Expand Down Expand Up @@ -74,7 +74,7 @@ integer llEdgeOfWorld( vector pos, vector dir )
void llEjectFromLand( key avatar )
void llEmail( string address, string subject, string message )
string llEscapeURL( string url )
rotation llEuler2Rot( vector v )
rotation llEuler2Rot( vector vec )
void llEvade( key target, list options )
void llExecCharacterCmd( integer command, list options )
float llFabs( float val )
Expand Down Expand Up @@ -312,7 +312,7 @@ void llMapBeacon( string region_name, vector pos, list options )
void llMapDestination( string simname, vector pos, vector look_at )
void llMessageLinked( integer link, integer num, string str, key id )
void llMinEventDelay( float delay )
integer llModPow( integer a, integer b, integer c )
integer llModPow( integer base, integer exponent, integer modulus )
void llModifyLand( integer action, integer brush )
void llMoveToTarget( vector target, float tau )
key llName2Key( string name )
Expand Down Expand Up @@ -377,9 +377,9 @@ integer llReturnObjectsByOwner( key owner, integer scope )
void llRezAtRoot( string item, vector pos, vector vel, rotation rot, integer start_param )
void llRezObject( string item, vector pos, vector vel, rotation rot, integer start_param )
key llRezObjectWithParams( string item, list options )
float llRot2Angle( rotation rot )
vector llRot2Axis( rotation rot )
vector llRot2Euler( rotation quat )
float llRot2Angle( rotation q )
vector llRot2Axis( rotation q )
vector llRot2Euler( rotation q )
vector llRot2Fwd( rotation q )
vector llRot2Left( rotation q )
vector llRot2Up( rotation q )
Expand Down Expand Up @@ -524,7 +524,7 @@ vector llWorldPosToHUD( vector world_pos )
string llXorBase64( string str1, string str2 )
string llXorBase64Strings( string str1, string str2 )
string llXorBase64StringsCorrect( string str1, string str2 )
vector llsRGB2Linear( vector srgb )
vector llsRGB2Linear( vector color )
const integer ACTIVE = 0x2
const integer AGENT = 0x1
const integer AGENT_ALWAYS_RUN = 0x1000
Expand Down
374 changes: 192 additions & 182 deletions generated/experimental/category_docs.yaml

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47 changes: 25 additions & 22 deletions generated/experimental/category_functions.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -171,6 +171,7 @@ data_conversion:
- llXorBase64( string str1, string str2 ) -> string
- llXorBase64Strings( string str1, string str2 ) -> string // deprecated
- llXorBase64StringsCorrect( string str1, string str2 ) -> string // deprecated
- llsRGB2Linear( vector color ) -> vector
data_storage:
- linkset_data( integer action, string name, string value )
- llCreateKeyValue( string k, string v ) -> key
Expand Down Expand Up @@ -404,26 +405,26 @@ list:
math:
- llAbs( integer val ) -> integer
- llAcos( float val ) -> float
- llAngleBetween( rotation a, rotation b ) -> float
- llAngleBetween( rotation start_rot, rotation end_rot ) -> float
- llAsin( float val ) -> float
- llAtan2( float y, float x ) -> float
- llAxes2Rot( vector fwd, vector left, vector up ) -> rotation
- llAxisAngle2Rot( vector axis, float angle ) -> rotation
- llCeil( float val ) -> integer
- llCos( float theta ) -> float
- llEuler2Rot( vector v ) -> rotation
- llEuler2Rot( vector vec ) -> rotation
- llFabs( float val ) -> float
- llFloor( float val ) -> integer
- llFrand( float mag ) -> float
- llLinear2sRGB( vector color ) -> vector
- llListStatistics( integer operation, list src ) -> float
- llLog( float val ) -> float
- llLog10( float val ) -> float
- llModPow( integer a, integer b, integer c ) -> integer
- llModPow( integer base, integer exponent, integer modulus ) -> integer
- llPow( float base, float exponent ) -> float
- llRot2Angle( rotation rot ) -> float
- llRot2Axis( rotation rot ) -> vector
- llRot2Euler( rotation quat ) -> vector
- llRot2Angle( rotation q ) -> float
- llRot2Axis( rotation q ) -> vector
- llRot2Euler( rotation q ) -> vector
- llRot2Fwd( rotation q ) -> vector
- llRot2Left( rotation q ) -> vector
- llRot2Up( rotation q ) -> vector
Expand All @@ -435,15 +436,15 @@ math:
- llVecDist( vector vec_a, vector vec_b ) -> float
- llVecMag( vector vec ) -> float
- llVecNorm( vector vec ) -> vector
- llsRGB2Linear( vector srgb ) -> vector
- llsRGB2Linear( vector color ) -> vector
math_3d:
- llAngleBetween( rotation a, rotation b ) -> float
- llAngleBetween( rotation start_rot, rotation end_rot ) -> float
- llAxes2Rot( vector fwd, vector left, vector up ) -> rotation
- llAxisAngle2Rot( vector axis, float angle ) -> rotation
- llEuler2Rot( vector v ) -> rotation
- llRot2Angle( rotation rot ) -> float
- llRot2Axis( rotation rot ) -> vector
- llRot2Euler( rotation quat ) -> vector
- llEuler2Rot( vector vec ) -> rotation
- llRot2Angle( rotation q ) -> float
- llRot2Axis( rotation q ) -> vector
- llRot2Euler( rotation q ) -> vector
- llRot2Fwd( rotation q ) -> vector
- llRot2Left( rotation q ) -> vector
- llRot2Up( rotation q ) -> vector
Expand All @@ -453,14 +454,14 @@ math_3d:
- llVecNorm( vector vec ) -> vector
math_trig:
- llAcos( float val ) -> float
- llAngleBetween( rotation a, rotation b ) -> float
- llAngleBetween( rotation start_rot, rotation end_rot ) -> float
- llAsin( float val ) -> float
- llAtan2( float y, float x ) -> float
- llAxes2Rot( vector fwd, vector left, vector up ) -> rotation
- llAxisAngle2Rot( vector axis, float angle ) -> rotation
- llCos( float theta ) -> float
- llRot2Angle( rotation rot ) -> float
- llRot2Axis( rotation rot ) -> vector
- llRot2Angle( rotation q ) -> float
- llRot2Axis( rotation q ) -> vector
- llRot2Fwd( rotation q ) -> vector
- llRot2Left( rotation q ) -> vector
- llRot2Up( rotation q ) -> vector
Expand Down Expand Up @@ -776,7 +777,7 @@ prim_appearance:
- llSetText( string text, vector color, float alpha ) -> void
- llSetTexture( string texture, integer face ) -> void
- llSetTextureAnim( integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate ) -> void
- llsRGB2Linear( vector srgb ) -> vector
- llsRGB2Linear( vector color ) -> vector
prim_inventory:
- changed( integer changes )
- llAllowInventoryDrop( integer add ) -> void
Expand Down Expand Up @@ -835,13 +836,13 @@ prim_properties:
- llSetText( string text, vector color, float alpha ) -> void
- llSetTouchText( string text ) -> void
quaternion:
- llAngleBetween( rotation a, rotation b ) -> float
- llAngleBetween( rotation start_rot, rotation end_rot ) -> float
- llAxes2Rot( vector fwd, vector left, vector up ) -> rotation
- llAxisAngle2Rot( vector axis, float angle ) -> rotation
- llEuler2Rot( vector v ) -> rotation
- llRot2Angle( rotation rot ) -> float
- llRot2Axis( rotation rot ) -> vector
- llRot2Euler( rotation quat ) -> vector
- llEuler2Rot( vector vec ) -> rotation
- llRot2Angle( rotation q ) -> float
- llRot2Axis( rotation q ) -> vector
- llRot2Euler( rotation q ) -> vector
- llRot2Fwd( rotation q ) -> vector
- llRot2Left( rotation q ) -> vector
- llRot2Up( rotation q ) -> vector
Expand Down Expand Up @@ -1071,13 +1072,15 @@ uuid:
- llGetOwnerKey( key id ) -> key
- llRequestUserKey( string username ) -> key
vector:
- llRot2Axis( rotation rot ) -> vector
- llLinear2sRGB( vector color ) -> vector
- llRot2Axis( rotation q ) -> vector
- llRot2Fwd( rotation q ) -> vector
- llRot2Left( rotation q ) -> vector
- llRot2Up( rotation q ) -> vector
- llVecDist( vector vec_a, vector vec_b ) -> float
- llVecMag( vector vec ) -> float
- llVecNorm( vector vec ) -> vector
- llsRGB2Linear( vector color ) -> vector
vehicles:
- llRemoveVehicleFlags( integer flags ) -> void
- llSetVehicleFlags( integer flags ) -> void
Expand Down
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