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2 changes: 1 addition & 1 deletion generated/builtins.txt
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ list llGetAgentList( integer scope, list options )
vector llGetAgentSize( key avatar )
float llGetAlpha( integer face )
float llGetAndResetTime( )
string llGetAnimation( key id )
string llGetAnimation( key avatar )
list llGetAnimationList( key avatar )
string llGetAnimationOverride( string anim_state )
integer llGetAttached( )
Expand Down
36 changes: 18 additions & 18 deletions generated/experimental/category_docs.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -106,9 +106,9 @@ avatar:
llGetAgentSize( key avatar ) -> vector:
avatar: UUID of the avatar in the same region.
tooltip: Returns a vector representing the estimated bounding box size of the specified avatar, or ZERO_VECTOR if they are not in the same region.
llGetAnimation( key id ) -> string:
id: UUID of the avatar in the same region.
tooltip: Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.
llGetAnimation( key avatar ) -> string:
avatar: UUID of the avatar in the same region.
tooltip: Returns a string representing the name of the currently playing locomotion animation for the specified avatar.
llGetAnimationList( key avatar ) -> list:
avatar: UUID of the avatar in the same region.
tooltip: Returns a list of keys (UUIDs) representing all active animations currently playing on the specified avatar.
Expand Down Expand Up @@ -202,10 +202,10 @@ avatar:
rules: A strided list of rules and data pairs configuring the camera.
tooltip: Sets multiple camera parameters simultaneously using the list of rules. Requires the PERMISSION_CONTROL_CAMERA runtime permission.
llStartAnimation( string anim ) -> void:
anim: Name of an animation in the prim's inventory, or a built-in animation.
anim: Name of the animation in the prim's inventory, or the built-in animation name.
tooltip: Starts the animation anim (inventory or built-in) on the avatar who granted the script the PERMISSION_TRIGGER_ANIMATION permission (automatically granted for attached or sat-on objects).
llStopAnimation( string anim ) -> void:
anim: Name of an animation in the prim's inventory, a UUID of an animation, or a built-in animation name.
anim: Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.
tooltip: Stops the specified animation anim (inventory, built-in, or UUID) on the avatar who granted the script the PERMISSION_TRIGGER_ANIMATION permission (automatically granted for attached or sat-on
objects).
llTakeCamera( key avatar ) -> void // deprecated:
Expand Down Expand Up @@ -242,9 +242,9 @@ avatar:
tooltip: Returns the local position vector that places the center of the HUD object directly over the world coordinate world_pos as viewed by the current camera. Requires the PERMISSION_TRACK_CAMERA
runtime permission.
avatar_animation:
llGetAnimation( key id ) -> string:
id: UUID of the avatar in the same region.
tooltip: Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.
llGetAnimation( key avatar ) -> string:
avatar: UUID of the avatar in the same region.
tooltip: Returns a string representing the name of the currently playing locomotion animation for the specified avatar.
llGetAnimationList( key avatar ) -> list:
avatar: UUID of the avatar in the same region.
tooltip: Returns a list of keys (UUIDs) representing all active animations currently playing on the specified avatar.
Expand All @@ -259,10 +259,10 @@ avatar_animation:
anim: Name of an animation in the prim's inventory, or a built-in animation name.
tooltip: Overrides the default animation for anim_state with anim (which must be in the object's inventory or a built-in animation). Requires the PERMISSION_OVERRIDE_ANIMATIONS permission.
llStartAnimation( string anim ) -> void:
anim: Name of an animation in the prim's inventory, or a built-in animation.
anim: Name of the animation in the prim's inventory, or the built-in animation name.
tooltip: Starts the animation anim (inventory or built-in) on the avatar who granted the script the PERMISSION_TRIGGER_ANIMATION permission (automatically granted for attached or sat-on objects).
llStopAnimation( string anim ) -> void:
anim: Name of an animation in the prim's inventory, a UUID of an animation, or a built-in animation name.
anim: Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.
tooltip: Stops the specified animation anim (inventory, built-in, or UUID) on the avatar who granted the script the PERMISSION_TRIGGER_ANIMATION permission (automatically granted for attached or sat-on
objects).
avatar_communication:
Expand Down Expand Up @@ -2027,12 +2027,12 @@ object:
tooltip: Returns TRUE if the agent or object specified by uuid is in the same region (simulator) and shares the same active group as the prim containing the script; returns FALSE otherwise.
object_animation:
llGetObjectAnimationNames( ) -> list:
tooltip: Returns a list of strings representing the names of all active animations currently playing on the object.
tooltip: Returns a list of strings representing the names or UUIDs of all active animations currently playing on the object.
llStartObjectAnimation( string anim ) -> void:
anim: Name of an animation in the current object's inventory.
anim: Name of the animation in the prim's inventory, or the built-in animation name.
tooltip: Starts the specified animation anim (inventory or built-in) on the rigged mesh object associated with the current script.
llStopObjectAnimation( string anim ) -> void:
anim: Name of an animation in the current object's inventory, or an animation UUID.
anim: Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.
tooltip: Stops the specified animation anim (inventory, built-in, or UUID) on the rigged mesh object associated with the current script.
parcel:
llAddToLandBanList( key avatar, float hours ) -> void:
Expand Down Expand Up @@ -2270,9 +2270,9 @@ permissions:
llForceMouselook( integer mouselook ) -> void:
mouselook: Boolean. If TRUE, forces a sitting avatar into mouselook; if FALSE, allows them to keep their current camera mode.
tooltip: Sets whether any avatar sitting on this prim is forced into mouselook mode. Setting mouselook to TRUE forces the mode; FALSE (default) allows the avatar to keep their current camera mode.
llGetAnimation( key id ) -> string:
id: UUID of the avatar in the same region.
tooltip: Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.
llGetAnimation( key avatar ) -> string:
avatar: UUID of the avatar in the same region.
tooltip: Returns a string representing the name of the currently playing locomotion animation for the specified avatar.
llGetAnimationList( key avatar ) -> list:
avatar: UUID of the avatar in the same region.
tooltip: Returns a list of keys (UUIDs) representing all active animations currently playing on the specified avatar.
Expand Down Expand Up @@ -2321,10 +2321,10 @@ permissions:
rules: A strided list of rules and data pairs configuring the camera.
tooltip: Sets multiple camera parameters simultaneously using the list of rules. Requires the PERMISSION_CONTROL_CAMERA runtime permission.
llStartAnimation( string anim ) -> void:
anim: Name of an animation in the prim's inventory, or a built-in animation.
anim: Name of the animation in the prim's inventory, or the built-in animation name.
tooltip: Starts the animation anim (inventory or built-in) on the avatar who granted the script the PERMISSION_TRIGGER_ANIMATION permission (automatically granted for attached or sat-on objects).
llStopAnimation( string anim ) -> void:
anim: Name of an animation in the prim's inventory, a UUID of an animation, or a built-in animation name.
anim: Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.
tooltip: Stops the specified animation anim (inventory, built-in, or UUID) on the avatar who granted the script the PERMISSION_TRIGGER_ANIMATION permission (automatically granted for attached or sat-on
objects).
llTakeCamera( key avatar ) -> void // deprecated:
Expand Down
6 changes: 3 additions & 3 deletions generated/experimental/category_functions.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ avatar:
- llGetAgentLanguage( key avatar ) -> string
- llGetAgentList( integer scope, list options ) -> list
- llGetAgentSize( key avatar ) -> vector
- llGetAnimation( key id ) -> string
- llGetAnimation( key avatar ) -> string
- llGetAnimationList( key avatar ) -> list
- llGetAnimationOverride( string anim_state ) -> string
- llGetAttachedList( key avatar ) -> list
Expand Down Expand Up @@ -69,7 +69,7 @@ avatar:
- llUnSit( key id ) -> void
- llWorldPosToHUD( vector world_pos ) -> vector
avatar_animation:
- llGetAnimation( key id ) -> string
- llGetAnimation( key avatar ) -> string
- llGetAnimationList( key avatar ) -> list
- llGetAnimationOverride( string anim_state ) -> string
- llResetAnimationOverride( string anim_state ) -> void
Expand Down Expand Up @@ -618,7 +618,7 @@ permissions:
- run_time_permissions( integer perm )
- llClearCameraParams( ) -> void
- llForceMouselook( integer mouselook ) -> void
- llGetAnimation( key id ) -> string
- llGetAnimation( key avatar ) -> string
- llGetAnimationList( key avatar ) -> list
- llGetAnimationOverride( string anim_state ) -> string
- llGetCameraAspect( ) -> float
Expand Down
14 changes: 7 additions & 7 deletions generated/lsl_keywords_pretty.xml
Original file line number Diff line number Diff line change
Expand Up @@ -12696,7 +12696,7 @@ If another state is defined before the default state, the compiler will report a
<key>arguments</key>
<array>
<map>
<key>id</key>
<key>avatar</key>
<map>
<key>tooltip</key>
<string>UUID of the avatar in the same region.</string>
Expand All @@ -12712,7 +12712,7 @@ If another state is defined before the default state, the compiler will report a
<key>sleep</key>
<real>0.0</real>
<key>tooltip</key>
<string>Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.</string>
<string>Returns a string representing the name of the currently playing locomotion animation for the specified avatar.</string>
</map>
<key>llGetAnimationList</key>
<map>
Expand Down Expand Up @@ -14060,7 +14060,7 @@ If another state is defined before the default state, the compiler will report a
<key>sleep</key>
<real>0.0</real>
<key>tooltip</key>
<string>Returns a list of strings representing the names of all active animations currently playing on the object.</string>
<string>Returns a list of strings representing the names or UUIDs of all active animations currently playing on the object.</string>
</map>
<key>llGetObjectDesc</key>
<map>
Expand Down Expand Up @@ -23453,7 +23453,7 @@ If another state is defined before the default state, the compiler will report a
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the prim's inventory, or a built-in animation.</string>
<string>Name of the animation in the prim's inventory, or the built-in animation name.</string>
<key>type</key>
<string>string</string>
</map>
Expand All @@ -23476,7 +23476,7 @@ If another state is defined before the default state, the compiler will report a
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the current object's inventory.</string>
<string>Name of the animation in the prim's inventory, or the built-in animation name.</string>
<key>type</key>
<string>string</string>
</map>
Expand All @@ -23499,7 +23499,7 @@ If another state is defined before the default state, the compiler will report a
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the prim's inventory, a UUID of an animation, or a built-in animation name.</string>
<string>Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.</string>
<key>type</key>
<string>string</string>
</map>
Expand Down Expand Up @@ -23564,7 +23564,7 @@ If another state is defined before the default state, the compiler will report a
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the current object's inventory, or an animation UUID.</string>
<string>Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.</string>
<key>type</key>
<string>string</string>
</map>
Expand Down
14 changes: 7 additions & 7 deletions generated/lua_keywords_pretty.xml
Original file line number Diff line number Diff line change
Expand Up @@ -19256,7 +19256,7 @@ Returns true if result is non-zero.</string>
<key>arguments</key>
<array>
<map>
<key>id</key>
<key>avatar</key>
<map>
<key>tooltip</key>
<string>UUID of the avatar in the same region.</string>
Expand All @@ -19272,7 +19272,7 @@ Returns true if result is non-zero.</string>
<key>sleep</key>
<real>0.0</real>
<key>tooltip</key>
<string>Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.</string>
<string>Returns a string representing the name of the currently playing locomotion animation for the specified avatar.</string>
</map>
<key>ll.GetAnimationList</key>
<map>
Expand Down Expand Up @@ -20618,7 +20618,7 @@ Returns true if result is non-zero.</string>
<key>sleep</key>
<real>0.0</real>
<key>tooltip</key>
<string>Returns a list of strings representing the names of all active animations currently playing on the object.</string>
<string>Returns a list of strings representing the names or UUIDs of all active animations currently playing on the object.</string>
</map>
<key>ll.GetObjectDesc</key>
<map>
Expand Down Expand Up @@ -30013,7 +30013,7 @@ Returns true if result is non-zero.</string>
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the prim's inventory, or a built-in animation.</string>
<string>Name of the animation in the prim's inventory, or the built-in animation name.</string>
<key>type</key>
<string>string</string>
</map>
Expand All @@ -30036,7 +30036,7 @@ Returns true if result is non-zero.</string>
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the current object's inventory.</string>
<string>Name of the animation in the prim's inventory, or the built-in animation name.</string>
<key>type</key>
<string>string</string>
</map>
Expand All @@ -30059,7 +30059,7 @@ Returns true if result is non-zero.</string>
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the prim's inventory, a UUID of an animation, or a built-in animation name.</string>
<string>Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.</string>
<key>type</key>
<string>string | uuid</string>
</map>
Expand Down Expand Up @@ -30124,7 +30124,7 @@ Returns true if result is non-zero.</string>
<key>anim</key>
<map>
<key>tooltip</key>
<string>Name of an animation in the current object's inventory, or an animation UUID.</string>
<string>Name of the animation in the prim's inventory, the UUID of the animation, or the built-in animation name.</string>
<key>type</key>
<string>string | uuid</string>
</map>
Expand Down
4 changes: 2 additions & 2 deletions generated/secondlife.d.luau
Original file line number Diff line number Diff line change
Expand Up @@ -668,7 +668,7 @@ declare ll: {
GetAgentList: (scope: number, options: list) -> {uuid},
GetAgentSize: (avatar: uuid) -> vector,
GetAlpha: (face: number) -> number,
GetAnimation: (id: uuid) -> string,
GetAnimation: (avatar: uuid) -> string,
GetAnimationList: (avatar: uuid) -> {uuid},
GetAnimationOverride: (anim_state: string) -> string,
GetAttached: () -> number,
Expand Down Expand Up @@ -1192,7 +1192,7 @@ declare llcompat: {
GetAgentSize: @deprecated (avatar: uuid) -> vector,
GetAlpha: @deprecated (face: number) -> number,
GetAndResetTime: @deprecated () -> number,
GetAnimation: @deprecated (id: uuid) -> string,
GetAnimation: @deprecated (avatar: uuid) -> string,
GetAnimationList: @deprecated (avatar: uuid) -> {uuid},
GetAnimationOverride: @deprecated (anim_state: string) -> string,
GetAttached: @deprecated () -> number,
Expand Down
8 changes: 4 additions & 4 deletions generated/secondlife.docs.json
Original file line number Diff line number Diff line change
Expand Up @@ -1255,7 +1255,7 @@
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetAlpha"
},
"@sl-slua/global/ll.GetAnimation": {
"documentation": "Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.",
"documentation": "Returns a string representing the name of the currently playing locomotion animation for the specified avatar.",
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetAnimation"
},
"@sl-slua/global/ll.GetAnimationList": {
Expand Down Expand Up @@ -1515,7 +1515,7 @@
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetNumberOfSides"
},
"@sl-slua/global/ll.GetObjectAnimationNames": {
"documentation": "Returns a list of strings representing the names of all active animations currently playing on the object.",
"documentation": "Returns a list of strings representing the names or UUIDs of all active animations currently playing on the object.",
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetObjectAnimationNames"
},
"@sl-slua/global/ll.GetObjectDesc": {
Expand Down Expand Up @@ -3322,7 +3322,7 @@
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetAndResetTime"
},
"@sl-slua/global/llcompat.GetAnimation": {
"documentation": "Returns a string representing the name of the currently playing locomotion animation for the avatar specified by id.",
"documentation": "Returns a string representing the name of the currently playing locomotion animation for the specified avatar.",
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetAnimation"
},
"@sl-slua/global/llcompat.GetAnimationList": {
Expand Down Expand Up @@ -3582,7 +3582,7 @@
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetNumberOfSides"
},
"@sl-slua/global/llcompat.GetObjectAnimationNames": {
"documentation": "Returns a list of strings representing the names of all active animations currently playing on the object.",
"documentation": "Returns a list of strings representing the names or UUIDs of all active animations currently playing on the object.",
"learn_more_link": "https://wiki.secondlife.com/wiki/LlGetObjectAnimationNames"
},
"@sl-slua/global/llcompat.GetObjectDesc": {
Expand Down
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