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KAGE — Path of the Shinobi

An anime-inspired reskin of the Kage scroll-driven Three.js night walk: a five-chapter night walk through a hidden shinobi village, rendered live in WebGL.

Same engine as kage-optimise (single index.html, vendored Three.js r149 + Lenis, no build step), with an original ninja story — no copied characters, art, or dialogue.

What's new vs Kage

  • Story: 00 The Hidden Gate → 01 The Village Gate → 02 Training Grounds (Footwork / Kunai / Still Water) → 03 Ninja Way (5 lessons) → 04 The Crimson Moon → Colophon
  • Village-mark gate: cream roundel with green spiral, hung front + back on the torii
  • Monument cliffs: two carved rock faces with past leaders watching the approach
  • Training ground: striking posts, straw wraps, archery targets, two spinning steel stars
  • Crimson moon: larger disc (r 10.8), deeper red grade

Run locally

cd shinobi-anime
python3 -m http.server 4174 --bind 0.0.0.0

Then visit http://127.0.0.1:4174/ — scroll to walk. ?q=low for low-power mode, ?shot=N for deterministic chapter states.

Anime 3D pass

  • Cel-shaded ink: key surfaces re-inked as toon materials on a 4-step gradient (wet floor, metals, emissives untouched)
  • Anime grade: saturation 1.22, stronger bloom, finer grain + warm rim / cool fill lights
  • Spiral energy orb turning over the throwing field, with orbiting sparks + blue light
  • Prayer slips swaying on posts, maples, and gate columns
  • Chakra motes drifting green across the court
  • Cloud bands crossing the crimson moon

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