A fast-paced 2D space shooter built with *C++, **OpenGL, and *GLUT. Dodge enemies, collect power-ups, face off against massive bosses, and climb the high score leaderboard.
- ๐ธ Player Ship with smooth movement and visual effects
- ๐ซ Bullet Firing System, including Rapid Fire power-up
- ๐ฅ Explosions and Particle Effects
- ๐พ Enemies of various types: Small, Medium, Large, and Boss
- ๐ก Power-Ups: Shield, Extra Life, and Rapid Fire
- ๐ Score & Level System that increases difficulty as you progress
- ๐พ High Score Persistence using file I/O
- โธ Pause/Resume and Game Over states
- C++ compiler (GCC, Clang, or MSVC)
- OpenGL libraries
- GLUT (e.g., FreeGLUT)