pyrite-dev/milsko
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Repository files navigation
Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
This document contains a brief summary of the contents of this source
distributions and building instructions for Milsko GUI Toolkit.
Requirements
Milsko requires either
* A Windows environment with GDI (so anything NT or 9x)
* A MacOS environment with XCode Tools, including perl and Make
* A Unix-like environment with X11 for runtime.
To build Milsko for Windows, you must have one of following compilers:
* Visual C++ 6.0 or newer
* Borland C++ 5.5 or newer
* Open Watcom 2.0 or newer
* MinGW-w64
and for Unix-like and MacOS:
* GNU C Compiler
* Clang
Contents
At the top level of this hierarchy there are seven directories:
src - Contains the source for Milsko library
include - Contains the headers for Milsko
doc - Contains the documentation for Milsko
external - Contains the external dependency that Milsko uses
resource - Contains the resources used by maintainers
tools - Contains the tools used by maintainers
Building Milsko
Building Milsko depends on the platform you use, and the compiler you use.
A. Visual C++
-------------
1) Run `nmake -f NTMakefile'.
B. Borland C++
--------------
1) Run `make -f BorMakefile'.
C. Open Watcom
--------------
1) Run `wmake -f WatMakefile'.
D. MinGW-w64/GCC/Clang
----------------------
1) Determine if you need Vulkan and/or OpenGL.
2) Run `./configure'.
For help, run `./configure --help'.
3) Run `make'.
E. MacOS
----------------------
Currently there is not an .xcodeproj file. The plan for the future is
to write something that automatically generates it, so for now, you
just follow step D
-- Nishi (nishi@nishi.boats)