Byte-swap integers to support big endian architectures#61
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onitake wants to merge 2 commits intoprusa3d:mainfrom
Open
Byte-swap integers to support big endian architectures#61onitake wants to merge 2 commits intoprusa3d:mainfrom
onitake wants to merge 2 commits intoprusa3d:mainfrom
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Fixes: #47
libbgcode always processes binary data in a byte-wise fashion. This breaks when the host architecture is not little endian, because binary Gcode requires data to be in little endian byte order.
This PR separates byte-wise and integer I/O and checksum functions, so the latter can be byte-swapped before they are processed. All occurrences of integer data access that I could find have been replaced with calls to the new functions.
The PR also removes the redundant
write_to_fileandread_from_filefunctions incore.cppandbinarize.cppand moves them to a single implementation incore_impl.hpp.The patched code has been tested on amd64 (little endian) and sparc64 (big endian). All unit tests pass.
Possible further improvements:
store_integer_leandload_integerwith boost::endian, which might make the code easier to understand and more optimal in some cases, although modern compilers can figure out what the functions do and replace them with optimized built-ins in some cases.