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Hi, I'm currently looking for (open source) implementations of boolean intersections of NURBS-surface based solids as learning material. I realize this PR is very old, but do you remember whether it's mostly complete? Is there anything crucial missing? |
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This isn't particularly complete. This is a better solution to the surface surface intersection problem: #37. I currently use an approach where I tessellate the surfaces, intersect the meshes, and refine the output. More robust systems generally use a marching approach. I think this is a better place to look: https://github.com/solvespace/solvespace/tree/master/src/srf |
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Thanks for the pointer! I did not know about this project so far. |
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@maufl This is another good place to learn from: https://github.com/kanzure/brlcad/tree/master/src/libbrep |
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