Autopilot car system, physically based car engine behavior in unity engine
Demo.mp4
- Steering tuning on hard turns
- Speed compensation for balancing on the waypoint
- Tuning on waypoint bezier curve controlling on scene
- Added a Two car chasing scene with a racing track
- Upgraded to URP for more fidelity and shader creation control
- Integrated with RiderFlow Editor tool
- Enhancing Obstacle Avoidance Algorithm
- Integrating Waypoint System with Unity's NavMesh System
- Road Laws (intersections, traffic lights, etc.)
if you want only car system scripts drag and drop the unity package available for download on releases
V0.99 Feature:
- waypoint system
- car steering AI
- obstacle avoidance
- URP (but easily convertible to legacy render pipeline
- Car and Road 3D Models are from Kenneys Public Assets
- Kenney's Car Kit: https://www.kenney.nl/assets/car-kit
- Kenney's City Kit (Roads): https://www.kenney.nl/assets/city-kit-roads