📖 Documentation 📖
Summary
Version 7.2.0 adds a new Snow Coverage shader
Unity.Hakqrhagsh.mp4
New Shaders
- Snow Coverage: A PBR shader with snow overlay support
- Comes in 2 versions: Regular and Tessellated
- Regular version allows you to define a direction the snow should appear from, controls for how covered the object is, and various masking options
- Tessellated version extends the above to add support for 3D snow piles created by subdividing and deforming the mesh via shader
- This version will be a noticeable performance hit on lower-end hardware, but is very viable on VR-capable Desktop GPUs
- Comes in 2 versions: Regular and Tessellated
Bugfixes
- The Shader Parser no longer fiales to parse a module if it includes tabs
- Fixed an issue where combining particular modules could break functionality
- E.g. combining VRCLV and Depth Fade would result in depth fade not working
Changes
- Special - this is a new sub-section of the ORL Shaders list, along with VFX and Toon. Anything that is tailored to a super narrow scenario that wouldn't be considered a pure VFX will go here from now on
- Technically things like Neon Light and Puddles would also fall into this category, but to avoid breaking changes - I will not be touching those
%Vector2()and%Vector3()drawers now show the property name- This addresses #109
- Added a number of textures for the snow glitter as a part of the generator package
- Updated Depth Fade module to work more reliably with every shader type
- The "Toon" and "Empty Toon" shader templates (under Create -> Shader -> orels1 menu) now use Toon v2 lighting model
- Also added "Toon Transparent" and "Toon Transparent PrePass" templates for faster development
- Added a built-in SDF library with some simple SDF functions and smooth min operations
- Shapes: Circle, Box, Rounded Box, Rhombus
- Available as
SDF<ShapeName>, e.g.SDFRoundedBox()
- Available as
- Smooth Mins: Exponential, Quad, Cube, and Quart
- Available as
SDFMin<Type>, e.g.SDFMinCube(dist1, dist2, smoothing)
- Available as
- Shapes: Circle, Box, Rounded Box, Rhombus
- Dramatically removed variant counts of all shaders by reducing fog keywords
- This uses a technique from Poiyomi Toon Shader (MIT Licensed)
Full Diff: v7.1.1...v7.2.0