Prefer native WAV decoding before SDL_sound#2066
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Try Lime's native WAV decoder before SDL_sound for eager audio buffer loading. This avoids SDL_sound introducing artifacts for some PCM WAV files loaded from bytes, while keeping SDL_sound as a fallback for formats or WAV variants not handled by the native decoder.
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Would prefer to find out what is causing the audio noise rather than papering over the problem. |
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Summary
Prefer Lime's native WAV decoder before SDL_sound when eagerly loading audio buffers from files or bytes.
Rationale
Some PCM WAV sound effects decoded through SDL_sound first can produce audible startup artifacts when loaded via
AudioBuffer.fromBytes(). The same assets decode and play correctly when Lime's nativeWAV::Decode()path is used first.For plain PCM WAV files, the native decoder is the more direct path: it reads the RIFF/WAVE chunks and copies the sample data without routing through SDL_sound conversion. SDL_sound remains available as a fallback for formats or WAV variants that the native decoder does not support.
Repro
LimeWavSdlSoundArtifactRepro.zip