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43 changes: 39 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -65,11 +65,46 @@ It should show up unde Files>Export to CoaTools... after your restart GIMP


### Blender Addon:
Zip the coa_folder.
Go to File -> User Preferences -> Add-ons and click the “Install from file...” button.
This will install and enable the Addon for Blender. Don’t forget to save the user preferences, otherwise the addon will not be activated after restart.

<a href="http://misc.artbyndee.de/coa_tools_installation.gif"><img src="http://misc.artbyndee.de/coa_tools_installation.gif" width="250" /></a>
![Blender addon interface](Blender/screenshots/interface.png)

The add-on is in this repository (`Blender/coa_tools`), so download it:

- [Download this repository](https://github.com/ndee85/coa_tools/releases/latest) and extract it
- Zip the subfolder `coa_tools/Blender/coa_tools` so that you have a `coa_tools.zip` file.

Import and enable the add-on in Blender:

- In Blender, go to File -> User Preferences, and open the "Add-ons" tab

![Open add-ons](Blender/screenshots/install-open-addons.png)

- Click "Install Add-on from file..." at the bottom of the User Preferences window
- Load your zipped file `coa_tools.zip`
- Search for "coa" to find the COA Tools add-on, then enable it, and don't forget to enable "DragonBones export" if you need to
- Click "Save user settings" to make sure the addon is still enabled ater Blender restart.

![Enable add-ons](Blender/screenshots/install-enable-addon.png)

You're good to go !

- You should now see the "Cutout Animation" side-tab, open it
- Create your first Sprite object, and you can now start to build your armature.

![Create new sprite](Blender/screenshots/install-new-sprite.png)

[Take a look at the addon in action.](https://www.youtube.com/playlist?list=PLPI26-KXCXpA-VMlDIWpmdq6M1m4LEjf_)

**Note** To use DragonBones export feature:

You have to configure export name and export path or you'll get the error `Export Path does not exists. Set a valid Export Path.`

- In the "Properties" view, "Render" tab, scroll to the very bottom to the "Dragonbones Export Panel"
- Fill in the "Project name" and set an "Export path"
- Check the "Bake animation" checkbox to have an accurate animation (it is needed if you use DragonBones JS runtime)

![Dragonbones Export Panel](Blender/screenshots/install-export.png)


### Godot Importer:
Notice, this importer will only run with current godot 2.1 dev builds.
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