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Fluid Cubes - GitHub Pages optimized (based on v0.4.5b debug influence heatmap)

What this is

  • WebGL2 + Three.js instanced cubes driven by a GPU ping-pong simulation (MRT).
  • Position/velocity live in floating point textures; a fullscreen shader updates them every frame.

What's new vs v0.4.1e

  • Live bounding-box controls (X / Y / Z half-extents) via sliders.
    • Updates the visual wireframe container.
    • Updates the sim collision bounds (uBounds) immediately.
  • Expanded force controls:
    • Flow Force (uForce): strength of the procedural vortex field.
    • Flow Scale (uFlowScale): spatial frequency of the flow field (higher = smoother; lower = more turbulent).
    • Stir Strength / Stir Radius: mouse/touch interaction strength + falloff radius.

Run locally python3 -m http.server 8000

Open http://localhost:8000/index.html

Fixes in v0.4.3:

  • Adds a soft inward 'wall repulsion' zone near the bounds to prevent corner sticking.
  • Adds tangential damping on wall hits to reduce energy loss into corners.
  • Adds tiny per-particle jitter to break perfect symmetry.

New in v0.4.4:

  • Stronger, more obvious interaction (stir force scaling + defaults).
  • Debug overlay toggle (button or 'D') that visualizes the interaction radius, falloff ring, and pointer velocity.

New in v0.4.5:

  • Debug mode now also applies an in-scene cube heatmap based on interaction influence (radius falloff). This gives a direct visual correlation between Stir/Radius and what cubes are being affected.

Hotfix: Fix render shader compile by declaring uDebug uniform in fragment shader.

Logo

  • Top-right logo is loaded from ./logo.png. Replace logo.png with your own image (same filename).

GitHub Pages (recommended)

  • Upload these files to the repo root so index.html sits at /index.html.
  • Settings -> Pages -> Deploy from branch -> main -> /(root).
  • Your site will be: https://.github.io//

Logo

  • Replace ./logo.png with your logo (same filename).

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