renderer: harden RenderState grapheme rebuilds#73
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Summary
Root cause
A source row can expose a
codepoint_graphemecell while its row-level grapheme flag is false.RenderState.updatecopied raw cell metadata, skipped managed-memory initialization, and leftCell.graphemepointing into a reset row arena. Link serialization later dereferenced stale slice data and crashed.Separately,
terminal_state_frame_countnever reset after reaching 100,000 frames. Long-running renderers therefore deinitialized and rebuilt RenderState every frame, increasing allocator churn and exposure to stale data.Validation
zig fmt --check src/terminal/render.zig src/renderer/generic.zig./scripts/reload.sh --tag fix-renderstate-grapheme-crashTargeted regression test was not executed locally per cmux testing policy. Drafting for manual review before approval.
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/codesmithwith what you need. Autofix is disabled.Summary by cubic
Fixes a crash caused by stale grapheme slices in
RenderStateand stops unnecessary per-frame rebuilds in long-running sessions. We now clear grapheme slices on the unmarked-row fast path and reset the renderer’s frame counter after deinit.RenderState.update, zero cellgraphemeslices when the source row isn’t marked to avoid dangling pointers and link serialization crashes; includes a targeted regression test.terminal_state_frame_countto 0 after deinitializingterminal_stateto prevent perpetual per-frame rebuilds once the threshold is reached.Written for commit 3d9239e. Summary will update on new commits.