Allow specifying equipment slot for item attribute modifiers#334
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The "attributes" section of an item config accepted "value:operation" (e.g. "2.0:ADD_NUMBER"). A third, optional segment now selects the Bukkit EquipmentSlot the modifier applies to (e.g. "2.0:ADD_NUMBER:HAND"), letting an attribute be scoped to a specific slot instead of applying everywhere. Note for reviewers: in applyItemMeta (ModuleItem.java, ~line 291), a slot-aware `mod` is constructed but never used — the loop still calls meta.addAttributeModifier(attribute.getKey(), attribute.getValue()), i.e. the original, non-slot-scoped modifier. As written, the new equipment-slot config option has no visible effect on generated items; the loop likely needs to pass `mod` instead of `attribute.getValue()`.
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Split out of #320 (piece 9/12, independent).
The
attributessection of an item config acceptedvalue:operation(e.g.2.0:ADD_NUMBER). A third, optional segment now selects the BukkitEquipmentSlotthe modifier applies to (e.g.2.0:ADD_NUMBER:HAND), letting an attribute be scoped to a specific slot instead of applying everywhere.Note for reviewers: in
applyItemMeta(ModuleItem.java, ~line 291), a slot-awaremodis constructed but never used — the loop still callsmeta.addAttributeModifier(attribute.getKey(), attribute.getValue()), i.e. the original, non-slot-scoped modifier. As written, the new equipment-slot config option has no visible effect on generated items; the loop likely needs to passmodinstead ofattribute.getValue().Backward compatibility
Already fully backward compatible — the third
:SLOTsegment is optional (attrData.length > 2 ? attrData[2] : null), so every existing 2-segment attribute config parses exactly as before.