Fix vanilla durability bar sync and block vanilla mending - #327
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The vanilla durability bar was scaled incorrectly against custom durability, and vanilla mending bypassed the custom durability stat entirely. syncVanillaBar() now derives the displayed damage directly from the stat's own current/max percentage (with a safeguard so the bar never shows fully-repaired when custom durability isn't actually at max), and PlayerItemMendEvent is cancelled in favor of applying the repair through the custom durability stat.
Any addon compiled against the old 3-arg signature would fail to link after this change. Add it back as a @deprecated overload that delegates to the corrected single-arg version, so existing callers keep compiling/working (and get the fixed behavior) without needing to update immediately.
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Split out of #320 (piece 2/12, independent).
The vanilla durability bar was scaled incorrectly against custom durability, and vanilla mending bypassed the custom durability stat entirely.
syncVanillaBar()now derives the displayed damage directly from the stat's own current/max percentage (with a safeguard so the bar never shows fully-repaired when custom durability isn't actually at max), andPlayerItemMendEventis cancelled in favor of applying the repair through the custom durability stat.Backward compatibility
syncVanillaBarchanged from(item, current, maxCustom)to(item). Kept the old 3-arg signature as a@Deprecatedoverload that delegates to the corrected version, so any addon compiled against it keeps working (and gets the bugfix) without needing to update immediately.