Add mod url fetching/saving, add mod overriding flag#318
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Add mod url fetching/saving, add mod overriding flag#318
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Ah, forgot to say, also adds /mod just like xaseco. |
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this looks like mad spaghetti to me, you are importing plugin code from within a core service which definitely isnt something that should be done... |
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Could be useful for RPG servers, or in general servers that want to enable mods. This makes it so if the map has a mod configured, it will get priority over the defined ui mods. I also added a "modUrlPrefix" config option, because i plan to create a endpoint, that takes in the url, and then returns a zip with the UI "mods" injected.
Also changes the database schema so it saves it into the database and backfills with //udm if useNextMapModOverride is enabled.