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Update for BC R128#813

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littlesera merged 4 commits into
littlesera:devfrom
zorgjbe:fix/R128
May 21, 2026
Merged

Update for BC R128#813
littlesera merged 4 commits into
littlesera:devfrom
zorgjbe:fix/R128

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@zorgjbe

@zorgjbe zorgjbe commented May 21, 2026

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Not properly tested; as usual, bumped bc-stubs, then whacked everything back into shape so TS stayed down.

The first 3 commits are just that. The last commit (if I didn't mess up) is where stuff gets a bit shoddy, since I lack the knowledge about the inner workings of LSCG; but it's the one point where I adapt the code to the removal of all of the transient properties (the ones that were only there so the AssetAdd process could inherit values around), like Opacity and DrawingTop/Left.

It does mean that, if what I (shoddily) implemented isn't enough, you'll have to go look back at the raw definitions in AssetFemale3DCG to grab the values out of there (I'm looking at that drawing coordinate reset, for example).

The other issue is that, while https://gitgud.io/BondageProjects/Bondage-College/-/merge_requests/6337 is not merged, there's not much you can do here, since I papered over your papering over by putting back all of the real assets in. Sorry about that, I should have checked what you were up to before doing a hotfix for that 😬.

Anyway, looking at what you're doing in there, and given that whole "shadow assets" doesn't quite vibe with me, I have a hunch it might be possible to get the same results by patching into CharacterAppearanceVisible? WCE already does that for its own hide overriding, so you wouldn't be alone 😅.

@littlesera
littlesera merged commit cd848dc into littlesera:dev May 21, 2026
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2 participants