An example of coding animation unlinked to frames but instead to time, so game won't slow down on a framerate fall.
Example is here. Other files are meant to make it runnable (on Windows with MSYS2 MinGW).
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An example of coding animation unlinked to frames but instead to time, so game won't slow down on a framerate fall.
Example is here. Other files are meant to make it runnable (on Windows with MSYS2 MinGW).