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Check permission and position in the lock, door and sign dialogs - #72
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These dialogs trusted the tile position and the player. Anyone could send a lock_edit reply (with a modified client or proxy) and change any world's lock settings, edit doors and signs in locked worlds, or use a position outside the world, which writes outside world.blocks. lock_edit now needs the world owner and a lock at that position, door, sign and gateway edits need owner or access in locked worlds, positions are checked, and stoi() is replaced with atoi() so a missing checkbox can't throw and stop the server.
Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Complexity | 13 |
| Duplication | -1 |
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These dialogs trusted the tile position and the player. Anyone could send a lock_edit reply (with a modified client or proxy) and change any world's lock settings, edit doors and signs in locked worlds, or use a position outside the world, which writes outside world.blocks. lock_edit now needs the world owner and a lock at that position, door, sign and gateway edits need owner or access in locked worlds, positions are checked, and stoi() is replaced with atoi() so a missing checkbox can't throw and stop the server.