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🎬 Demos & Publications


🌊 Physics Simulation

DFSPH Fluid Simulation (2026)

Custom Divergence-Free Smoothed Particle Hydrodynamics engine built from scratch in C++ with Vulkan rendering.

https://www.youtube.com/watch?v=Tanehua1MCI

Cloth Simulation

Real-time cloth physics with soft-body dynamics.

https://youtu.be/erLT9HsllJU

https://youtu.be/WMkyGKc7FUc

Source: C++ / CX


🔍 Image Processing

Median Filter

https://youtu.be/4E9BkJpp-hs

Sobel Edge Detection

https://youtu.be/twcngSqu4W8

Normalized Cross-Correlation (MATLAB)

https://youtu.be/9vYZ48EWpaA

Source: Python & MATLAB — Filters | Signal Correlation


📱 Android

Custom Controls & Widgets

https://youtu.be/lHIynvYSHiA

Source: Java


⚙️ Algorithms

LeetCode Solutions

Source: Kotlin


📄 Articles & Citations

"Refractive Texture Mapping, Part One" Game Developer (formerly Gamasutra)

"Refractive Texture Mapping, Part Two" Game Developer (formerly Gamasutra)

"Designing Fast Cross-Platform SIMD Vector Libraries" Game Developer (formerly Gamasutra)

Cited in Real-Time Rendering, 3rd Edition Bibliography

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Demos of Graphics, Imaging and Android

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