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Osrs 2.1 ut fix - #100
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Osrs 2.1 ut fix#100
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--------- Co-authored-by: Joris Santen <joris.j.vansanten@student.hu.nl> Co-authored-by: lepideble <147614625+lepideble@users.noreply.github.com>
Bumps [mistune](https://github.com/lepture/mistune) from 3.2.0 to 3.2.1. - [Release notes](https://github.com/lepture/mistune/releases) - [Changelog](https://github.com/lepture/mistune/blob/main/docs/changes.rst) - [Commits](lepture/mistune@v3.2.0...v3.2.1) --- updated-dependencies: - dependency-name: mistune dependency-version: 3.2.1 dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…group_unique return True if count <= 0 and list is empty (ArchipelagoMW#6240)
* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random. * - Added better fallback to default port range when a custom range fails - Updated config to be clearer * Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random. * - Added better fallback to default port range when a custom range fails - Updated config to be clearer * Updated soft-fail message * Removed dead import from customserver.py * Update requirements.txt Settings requirements to main core branch * fix what reviewers said and add some improvements * remove unused argument * try fixing test with try * use yaml lists instead of string for config * fix value type bug on ephemeral type * reuse sockets with websockets api instead of opening and closing them * add used ports cache and filter used ports when looking for ports * fix port randomizer * Apply suggestions from code review Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * fix some reviews * use weights for random port and remove more-itertools * fix net_connections not working on macOS * rename variables and functions * lazy init `get_used_ports` * change `game_ports` to be `tuple` * fix last_used_ports not being updated locally * fix random choices and move game_port conversion into tuple * Apply suggestions from code review Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * use a named tuple on parse_game_ports * only use ranges * do it the duck way * this should check all usable ports before failing * fix while loop * add return type to weighted random * Update WebHostLib/customserver.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * simplify tuple conversion check * add tests * reformat file and change `create_random_port_socket` test * add more test cases for parse_game_ports * try to prevent busy-looping on create random port socket when doing test * simplify parse game port tests to one assertListEqual * make the range lesser for port test * reduce range on macOS * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update WebHostLib/customserver.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * remove unused import * Update WebHostLib/customserver.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * use generator expressions * check for 0-tuple * use some kind of shuffled queue * update tests * refactor new port handling into a class (#1) * change time to monotonic * Update docs/webhost configuration sample.yaml Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * add psutil 7.2.2 as requirement * Update WebHostLib/requirements.txt Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: Lexipherous <jasonnlelong@gmail.com> Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Core: typing and cleaning, mostly in `Fill.py` * fix typing of things we get out of plando blocks * clean getting multiworld from kwargs add a list type clean indentation * fix issues with merge conflict resolution * some things found after merge
…alls (ArchipelagoMW#6309) * Add core requirements.txt as a constraint file to pip calls * remove --upgrade as requested * Update ModuleUpdate.py
* Update GauntletLegendsClient.py * Continuation of obelisk update * APPP Implementation Groundwork. * Continuation of APPP Implementation * Create Pain.asm * ROM verification modified since crc32 hash can no longer be calculated. * Initial upload of barrel/chest locations. * Finished adding and naming all chests/barrels. * Continued locations. * Added new yaml options * Work on mirror shards * Python 3.8 compatibility * Finalized location names. Fixed lambda bug. * v1.0 * Removed excess Docs and Changed item counts. * Update Archipelago Unittests.run.xml * Started working on Docs. * Updated item arrays for client * Fix client bugs * Flake8 fixes + Yaml fix * Update speed boots * v1.1 * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * v1.0.4 * Initial Ruff format * Formatting part-2 * More formatting + Doc changes * Updated Docs * Move client to root * Update Client Name * Make Imports Relative * Add new yaml options + rename obelisks * v1.1 Initial Upload * v1.1.0 + some additions * Client Update * Client Updates * pre-v1.1.1 * Update GauntletLegendsClient.py * pre-1.2 * 1.2.0 * v1.2.1 * Client fixes * v1.3.0 * v1.4.0 * v1.4.1 * Merged Changes * Experimental * pre-v1.5.0 * Changes * v1.5.0 * Update GauntletLegendsClient.py * Death Update * pre v1.5.1 * Obelisk rule changes * pre-v1.5.1 * Update GauntletLegendsClient.py * v1.5.1 * v1.5.1 * Update GauntletLegendsClient.py * Small fix * Update GauntletLegendsClient.py * v1.5.2 * pre-v1.6.0 * pre-v1.6.0 * v1.6.0 * Update * Update GauntletLegendsClient.py * Test * pre-v1.6.0 * Client Updtaes * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update Rom.py * Update GauntletLegendsClient.py * Update Rom.py * Added Logging on stage enter * v1.6.2 * v1.6.2 * Update Rom.py * Update GauntletLegendsClient.py * v1.6.3 * Small Update * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Changes ready for review * Update Rom.py * Remove root client * Update inno_setup.iss * Update client * Initial Review Refactor * Update Arrays.py * Review refactor * Update __init__.py * Small tweaks after test generations * Update GauntletLegendsClient.py * Implement new check_locations() function * Add name for Skorn to level_names Dict * Fix for ArchipelagoMW#4671 * Update __init__.py * Adjust item frequency + Place 50% of filler as local * Oops I modified the itempool after create_items teehee * Update __init__.py * Check MD5 hash before patching ROM * Update __init__.py * Fix get_filler_item_name() * Update MD5 check to built in method in FilePath * Update Rom.py * Update worlds/gl/Rom.py Co-authored-by: qwint <qwint.42@gmail.com> * WIP Generation fixes * v1.7.1 * Update Archipelago Unittests.run.xml * 0.7.2 * Update GauntletLegendsClient.py * Review Edits * Update World description * Fuzz fixes * Update GauntletLegendsClient.py * Make static data immutable * Update option comparisons since no longer a Choice * Update worlds/gl/Rom.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * Update __init__.py * Initial Update commit * Progress * Remove un-used import + Add manifest * Add missing docstring for client command * Progress * pre-v2.0.0-BETA * Updates * Progress * Working Generations * Working IN-Game * v2.0.0-BETA * Create archipelago.json * v2.0.1 * v2.0.1 FINAL * pre v2.0.2 * Delete report.json * Cleanup * pre v2.0.2 * v2.0.2 * PR Ready * Update Items.py * Delete fuzz.py * Update Items.py * Update GauntletLegendsClient.py * Fix scouting disabled locations * Client Updates * v2.0.3 * Increment World Version * Docstring + slot_data updates * Option name update + Remove redundant option * Code Cleanup * Trenches is level 24 * Frequencies * More cleanup and removal of stale code. MISSING BASEPATCH * v2.1.0 * Minor enemy changes * Small fix * Update Rom.py * v2.1.1 * Small fixes * Update basepatch.bsdiff4 * Update GauntletLegendsClient.py * Socket error clarity * Delete settings.local.json * Update GauntletLegendsClient.py * v2.1.2 fixes * Boss portal fix * Small client fix + Item Frequencies * Update archipelago.json * Fix for games playing with max difficulty lower than 4 not sending locations * Update archipelago.json * v2.1.5 * Fix for Chimera's lair mirror shard * Update archipelago.json * Mod Re-Base + Queue limits + Item Receiving fixes * Options cleanup and newlines for some files * Include v2.x features in docs * Make sure players has at least 1 item * v2.1.6 * Update archipelago.json * Review Edits + Client Tweaks --------- Co-authored-by: qwint <qwint.42@gmail.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
…MW#6290) This allows the unit tests to be run on specific worlds only, it works by using an environment variable AP_TEST_WORLDS which is a comma separated list of world directories.
…anations on exits (ArchipelagoMW#6184) Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
These were moved to LauncherComponents in ArchipelagoMW#6115, but due to a bad merge resolution, the originals were left behind.
…MW#6417) * Correct Bounce Target logic, write unit tests tmp * that is not correct * What was I smoking * explicitly document None * What was I smoking * fix weakref syntax * ruff * fix magicmoc * Address Berserker's comments * comment * consistently use self.assertEqual * make slot 2 on team 3 not use deathlink to test different tags for the same slot on different teams * Improve error message
…rchipelagoMW#6288) * Make it clear that launcher components are optional * Update comment for clarity on launcher components
* Add check for cosmic terminal and use different arguments if so * Changed check for terminal to be strictly against executable name instead of path based on this comment ArchipelagoMW#6436 (comment) * Add `ptyxis` to list of moddern terminals Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Changed `-e` terminal launch method to use `sh` This standardizes the environment in which archipelago components launch and fixes launching with `zutty` * Properly import pathlib * Added comment detailing what `modern_terminals` is * Refactored launching in terminal to new function in utils * Optimised imports in Launcher.py * Revert "Refactored launching in terminal to new function in utils" This reverts commit 4336798. * Fixed unintentional cleanup in Utils.py * Simplify check for terminals Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Fully import pathlib * Fix spelling mistake * added gnome-terminal to list of modern_terminals * added cosmic-term and ptyxis as fallback terminals * Changed terminal search to add more terminal names easier also included `alacritty` and `kitty` * Check xterm terminal last Also stores the list of terminals in tuples Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Add type hint to terminal variable Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: Osiris32-and-a-half <psypv2@exmail.nottingham.ac.uk> Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
…hipelagoMW#3872) This patch breaks up fill_restrictive to fill in batches of items at a time. Each batch creates its own batch_base_state, and additionally a sweep state created from the batch's base state (_partial_exploration_state). The advantage to this is that each maximum_exploration_state can be created from the batch's _partial_exploration_state, which has already reached many regions and locations, rather than having to sweep from base_state each time.
…sage (ArchipelagoMW#5981) * MultiServer, customserver: move data package handling Create a new class that handles conversion worlds+embedded -> context data. Create a derived class that uses static_server_data+pony instead. There is also a not very efficient feature to deduplicate strings (may need perf testing). By moving code around, we can simplify a lot of the world loading. Where code lines were touched, some typing and some reformatting was added. The back compat for GetDataPackage without games was finally dropped. This was done as a cleanup because the refactoring touched those lines anyway. Also reworked the per-context dicts and the RoomInfo to hopefully be more efficient by ignoring unused games. (Generating the list of used games was required for the new code anyway.) Side effect of the MultiServer cache: we now load worlds lazily (but still all at once) and don't modify the games package in place. If needed we create copies. This almost gets us to the point where MultiServer doesn't need worlds - it still needs them for the forbidden items. There is a bonus optimization that deduplicates strings in name_groups that may have bad performance and may need some perf testing if we run into issues. * MultiServer: fix string deduplication in data package cache * MultiServer, customserver: minor formatting fixes * MultiServer: fix data package cache for missing checksum case * MultiServer: improve string deduplication in games package cache * customserver: handle missing checksum in datapackage cache * customserver: typing cleanup in games package cache * Test, MultiServer, customser: add tests for games package cache * Test, MultiServer: reorder imports Hopefully this fixes the random test failures with pytest-xdist * customserver: make WebHost import lazy in games package cache and fix test * customserver: games package cache: fix py3.11 compat * MultiServer, customserver: cache: typing improvements * customserver: cache: reformat * Test: move customserver tests to not interfere with webhost * MultiServer, customserver: cache: rename module * Multiserver: better error message for missing Datapackage * customserver: cache: invert if for readability * customserver: optimize non_hintable_names * Use an empty frozenset singleton * Only include non-empty sets in static_server_data * Only prefill dict with played games This should save ~2-4KB per room and slightly speedup lookup. --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
…e putting them there)
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Pulls main in (i didn't want to downgrade my dependencies again)
Fixes the UT issue
Fixes diagonal bingos being reversed (again)
Adds Ides of Milk to that one list that controls if QP events are created