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- sounds no longer cut off when zoning - sounds no longer cut off when the source object leaves the room (e.g. killing blows being cut off) - sounds are no longer randomly cut off or swallowed - added safety for sound clearing - adjusted sound fall off and min distance to accurately match sound volumes to their place in the game world - sounds originating at the player are now played as 2D, removing issues with spatial sound handling
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- attenuates sound based on listener angle - dampens sound behind the listener to mirror realistic sound behavior - dampens sound directly to the left or right of the listener to counteract irrklangs sound spikes
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