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Audioimprovements#341

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MorbusM59 wants to merge 2 commits intocyberjunk:masterfrom
MorbusM59:audioimprovements
Open

Audioimprovements#341
MorbusM59 wants to merge 2 commits intocyberjunk:masterfrom
MorbusM59:audioimprovements

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@MorbusM59
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- sounds no longer cut off when zoning
- sounds no longer cut off when the source object leaves the room (e.g. killing blows being cut off)
- sounds are no longer randomly cut off or swallowed
- added safety for sound clearing
- adjusted sound fall off and min distance to accurately match sound volumes to their place in the game world
- sounds originating at the player are now played as 2D, removing issues with spatial sound handling
- attenuates sound based on listener angle
- dampens sound behind the listener to mirror realistic sound behavior
- dampens sound directly to the left or right of the listener to counteract irrklangs sound spikes
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