There was an error while loading. Please reload this page.
Source file: client/js/game.js
Class to handle game state and events
init(app)
setup(bubbleContainer, canvas, background, foreground, input)
setStorage(storage)
setRenderer(renderer)
setUpdater(updater)
setPathfinder(pathfinder)
setChatInput(element)
setBubbleManager(bubbleManager)
loadMap()
initPlayer()
initShadows()
initCursors()
initAnimations()
initHurtSprites()
initSilhouettes()
initAchievements()
getAchievementById(id)
loadSprite(name)
setSpriteScale(scale)
loadSprites()
spritesLoaded()
setCursor(name, orientation)
updateCursorLogic()
focusPlayer()
addEntity(entity)
removeEntity(entity)
addItem(item, x, y)
removeItem(item)
initPathingGrid()
initEntityGrid()
initRenderingGrid()
initItemGrid()
initAnimatedTiles()
addToRenderingGrid(entity, x, y)
removeFromRenderingGrid(entity, x, y)
removeFromEntityGrid(entity, x, y)