Add Activate on launch feature to SS3#3
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Port TarnishedTool's Activate On Launch feature: ActivateOnLaunchManager for persisted settings storage, per-tool feature checklist, and the same lifecycle-driven architecture as TarnishedTool/SekiroTool - a master enable toggle, a singleton settings window (viewmodel injected via constructor, DataContext set internally) opened via a bound command from SettingsViewModel with reuse/Activate() instead of spawning duplicates, and AppStart/Attached/Loaded/OnNewGameStart state subscriptions matching the reference implementation.
Enabling target-lock hooks conceptually belongs to when the game is actually loaded into a session, not at tool boot before any game state exists - matching where the rest of Loaded-gated, session-dependent Activate On Launch options already live.
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One thing I just realized is that if you close the tool without unchecking your activated options, they will remain activated until you quit the game. But from my testing this also happens with the current |
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Same implementation as TarnishedTool. Tested, all seemed to behave as expected.