A high-performance systems programming language focused on simplicity, Mutable Value Semantics, and Copy-on-Write memory management.
⚠️ Development Paused: Development of Antimatter is currently paused due to limited availability. Work may resume occasionally when time permits, but the project will not be under continuous active development for the foreseeable future.
Antimatter is currently under intermittent development. The lexer and parser are complete, while the semantic checker, compiler pipeline, and code generation are still being built.
Latest Update: Engineering Log #2
Antimatter is designed to remove the need for a garbage collector while keeping the language practical, predictable, and easy to use. It aims to combine performance, safety, and simplicity in a single system.
- Native Primitives: No heap overhead for
Int,Float,Bool. - CoW Memory: Automatic safety via reference counting and deep-copy-on-mutation.
- Zero-Cost Borrows: Immutable, stack-only pointers for function arguments.
- Cycle Handling: Cyclic references are handled using an
@weakcompiler directive to prevent memory leaks.
Antimatter also aims to introduce a new and simpler way of managing errors. The goal is to make error handling more structured, more expressive, and less painful without adding unnecessary runtime cost.
- Runtime: Rust-based memory management layer.
- Backend: Emits QBE IR for efficient native code generation.
Note: This is an active research project. The design and implementation are subject to change as the language evolves.