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This PR body was truncated due to platform limits.

This PR contains the following updates:

Package Type Update Change Age Adoption Passing Confidence
actions/cache action major v5v6 age adoption passing confidence
actions/checkout action major v6v7 age adoption passing confidence
actions/setup-node action major v6v7 age adoption passing confidence
alpine (source) stage minor 3.233.24 age adoption passing confidence
docker.io/i386/alpine (source) final minor 3.23.33.24.1 age adoption passing confidence
esbuild devDependencies minor ^0.27.0^0.28.0 age adoption passing confidence
lint-staged devDependencies major ^16.0.0^17.0.0 age adoption passing confidence
rust (source, changelog) toolchain minor 1.94.11.98.0 age adoption passing confidence
typescript (source) devDependencies major ^6.0.0^7.0.0 age adoption passing confidence
ubuntu (source) final major 24.0426.04 age adoption passing confidence

Release Notes

actions/cache (actions/cache)

v6.1.0

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What's Changed

Full Changelog: actions/cache@v6...v6.1.0

v6.0.0

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What's Changed

Full Changelog: actions/cache@v5...v6.0.0

v6

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actions/checkout (actions/checkout)

v7.0.1

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v7.0.0

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v7

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actions/setup-node (actions/setup-node)

v7.0.0

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What's Changed
Enhancements:
Bug fixes:
Documentation updates:
Dependency update:
New Contributors

Full Changelog: actions/setup-node@v6...v7.0.0

v7

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evanw/esbuild (esbuild)

v0.28.2

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  • Fix tree shaking bug due to TypeScript import alias (#​4507)

    This release fixes a bug that could cause esbuild to incorrectly tree-shake imports that are used in a TypeScript type alias under certain circumstances. Affected code uses a TypeScript-specific import assignment and looks something like this:

    import Base from './dep.js';
    import Alias = Base.SomeType;
  • Fix CSS minification bug involving & (#​4497)

    This release fixes a bug where esbuild's CSS minifier incorrectly removed a & when it was unsafe to do so. Here is an example:

    /* Original code */
    .a .b {
      & .b:not(& .c) {
        color: red;
      }
    }
    
    /* Old output (with --minify) */
    .a .b{.b:not(& .c){color:red}}
    
    /* New output (with --minify) */
    .a .b{& .b:not(& .c){color:red}}

    This should match <span class="a"><span class="b"><span class="b">yes</span></span></span> but not <span class="a"><span class="b">no</span></span>. The old output incorrectly matched both.

  • Avoid overwriting input files without --allow-overwrite (#​4484)

    For example: esbuild input.js --outfile=input.js tells esbuild to overwrite input.js with the output of running esbuild on it. This was supposed to already be prevented by default, but it accidentally regressed in version 0.17.0 and apparently didn't have any test coverage. The error message was being printed but the input file was still being overwritten. Oops.

    This release puts the original behavior back. With this release, esbuild should now actually avoid overwriting input files unless --allow-overwrite is explicitly present. This is done by not writing out any files when a build error is encountered.

  • Fix incorrect code generated when using top-level await (#​4498)

    Previously esbuild could generate code containing a syntax error in complex scenarios involving top-level await used in a dependency cycle. The problem was a missing async on one or more module wrapper closures. With this release, esbuild now uses a fixed-point iteration algorithm to correctly annotate all dependencies in the cycle as needing an async module wrapper.

  • Fix a minification bug with lowered logical assignment operators (#​4508)

    This release fixes a bug that could cause esbuild to generate incorrect code for logical assignment operators when lowering them to an older target environment. Specifically the lowering process requires duplicating the left-hand side, but esbuild incorrectly failed to count the duplicate as a new usage when the left-hand side is an identifier. That then caused the minifier to believe that the left-hand side was only used once and could attempt to incorrectly inline an initializer into the first usage. This bug has now been fixed:

    // Original code
    function foo() {
      let x
      bar(x ||= {})
    }
    
    // Old output (with --minify-syntax --target=es6)
    function foo() {
      bar(void 0 || (x = {}));
    }
    
    // New output (with --minify-syntax --target=es6)
    function foo() {
      let x;
      bar(x || (x = {}));
    }
  • Fix a potential deadlock when the JavaScript API is used incorrectly (#​4503, #​4506)

    The JavaScript API runs the native esbuild executable as a long-lived child process and communicates with it over stdin/stdout/stderr. Each API request is asynchronous and the executable stays open as long as it has work to do, which is as long as either stdin is still open (meaning there may be more API requests) or there are currently requests being processed.

    Previously esbuild's tracking of outstanding API requests missed decrementing a reference count in an edge case where esbuild's JavaScript API was used incorrectly and the API request returned an error. This could in some cases cause esbuild's native executable to exit with an error message about a deadlock. This release fixes the reference counting bug.

    This fix was submitted by @​ZuBB.

  • Handle target collisions (#​4509)

    It's possible to specify the same target engine multiple times, such as with --target=chrome1,chrome99. This edge case wasn't anticipated and previously took the last version for the duplicated target engine instead of the minimum version (so chrome99 in this case instead of chrome1). With this release, esbuild will now pick the minimum version between all duplicated target engines.

  • Force .mp3 files to use the audio/mpeg MIME type (#​4485)

    MIME type detection for esbuild's data URLs uses Go's built-in MIME type detection, which is based on the MIME sniffing standard. This works correctly for MP3 files that start with the byte sequence ID3, which is commonly the case. However, it's possible to construct valid MP3 files that do not start with ID3, and that perhaps Go's built-in MIME type detection doesn't implement the "Signature for MP3 without ID3" part of the algorithm. This results in some .mp3 files incorrectly using the application/octet-stream MIME type instead of audio/mpeg. With this release, esbuild will now always use the audio/mpeg MIME type for files ending in .mp3.

  • Add a new TypeScript syntax warning

    TypeScript 7 turned some previously-valid TypeScript syntax into a syntax error because it was confusing. TypeScript 6 accepts 1 + 2 as number * 3 as valid syntax but confusingly converts it to (1 + 2) * 3 instead of the more intuitive conversion to 1 + (2 * 3). This syntax is now an error in TypeScript 7+. With this release, esbuild will now warn about the use of this syntax:

     [WARNING] Operator "*" should not directly follow a TypeScript type cast after the "+" operator [confusing-typescript-cast]
    
        example.ts:1:28:
          1  console.log(1 + 2 as number * 3)
                                         ^
    
      This is a syntax error in newer versions of TypeScript because the type cast has unintuitive
      precedence in this case. Surround the inner expression in parentheses to silence this warning:
    
        example.ts:1:12:
          1  console.log(1 + 2 as number * 3)
                         ~~~~~~~~~~~~~~~
                         (             )

    See microsoft/TypeScript#63527 for more information.

  • Add support for formatting errors for Visual Studio (#​4460)

    Visual Studio has a specific style that it expects log messages to be in for them to show up in the UI when esbuild is run as a custom build step. The current log style that esbuild uses doesn't conform to this specific style.

    With this release, esbuild has a new log style for Visual Studio (and other tools in the MSBuild ecosystem) that can be enabled with --log-style=visualstudio. Here is an example log message in this style:

    $ esbuild example.ts --log-style=visualstudio
    /Users/evan/dev/esbuild/example.ts(1,29): warning ES0010: Operator "*" should not directly follow a TypeScript type cast after the "+" operator
    

    This log style is also available via the JS and Go APIs, and can now be used with the existing formatMessages API.

  • Fix a bug with CSS gamut mapping (#​4488)

    Due to a typo, the fallback colors generated for CSS colors outside of the sRGB gamut weren't correct. This release fixes the generated colors to use the intended algorithm.

    This fix was submitted by @​chatman-media.

v0.28.1

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  • Disallow \ in local development server HTTP requests (GHSA-g7r4-m6w7-qqqr)

    This release fixes a security issue where HTTP requests to esbuild's local development server could traverse outside of the serve directory on Windows using a \ backslash character. It happened due to the use of Go's path.Clean() function, which only handles Unix-style / characters. HTTP requests with paths containing \ are no longer allowed.

    Thanks to @​dellalibera for reporting this issue.

  • Add integrity checks to the Deno API (GHSA-gv7w-rqvm-qjhr)

    The previous release of esbuild added integrity checks to esbuild's npm install script. This release also adds integrity checks to esbuild's Deno install script. Now esbuild's Deno API will also fail with an error if the downloaded esbuild binary contains something other than the expected content.

    Note that esbuild's Deno API installs from registry.npmjs.org by default, but allows the NPM_CONFIG_REGISTRY environment variable to override this with a custom package registry. This change means that the esbuild executable served by NPM_CONFIG_REGISTRY must now match the expected content.

    Thanks to @​sondt99 for reporting this issue.

  • Avoid inlining using and await using declarations (#​4482)

    Previously esbuild's minifier sometimes incorrectly inlined using and await using declarations into subsequent uses of that declaration, which then fails to dispose of the resource correctly. This bug happened because inlining was done for let and const declarations by avoiding doing it for var declarations, which no longer worked when more declaration types were added. Here's an example:

    // Original code
    {
      using x = new Resource()
      x.activate()
    }
    
    // Old output (with --minify)
    new Resource().activate();
    
    // New output (with --minify)
    {using e=new Resource;e.activate()}
  • Fix module evaluation when an error is thrown (#​4461, #​4467)

    If an error is thrown during module evaluation, esbuild previously didn't preserve the state of the module for subsequent module references. This was observable if import() or require() is used to import a module multiple times. The thrown error is supposed to be thrown by every call to import() or require(), not just the first. With this release, esbuild will now throw the same error every time you call import() or require() on a module that throws during its evaluation.

  • Fix some edge cases around the new operator (#​4477)

    Previously esbuild incorrectly printed certain edge cases involving complex expressions inside the target of a new expression (specifically an optional chain and/or a tagged template literal). The generated code for the new target was not correctly wrapped with parentheses, and either contained a syntax error or had different semantics. These edge cases have been fixed so that they now correctly wrap the new target in parentheses. Here is an example of some affected code:

    // Original code
    new (foo()`bar`)()
    new (foo()?.bar)()
    
    // Old output
    new foo()`bar`();
    new (foo())?.bar();
    
    // New output
    new (foo())`bar`();
    new (foo()?.bar)();
  • Fix renaming of nested var declarations (#​4471)

    This release fixes a bug where var declarations in nested scopes that are hoisted up to module scope were not correctly being renamed during bundling. That could previously lead to name collisions when minification was disabled, which could potentially cause a behavior change. The bug has been fixed so that these hoisted declarations are now considered to be module-level symbols during the name collision avoidance pass.

  • Emit var instead of const for certain TypeScript-only constructs for ES5 (#​4448)

    While esbuild doesn't generally support converting const to var for ES5 due to nested scoping rules (which is currently a build-time error), esbuild previously incorrectly converted TypeScript-only import assignment constructs into a const declaration even when targeting ES5. With this release, esbuild will now use var for this case instead:

    // Original code
    import x = require('y')
    
    // Old output (with --target=es5)
    const x = require("y");
    
    // New output (with --target=es5)
    var x = require("y");

v0.28.0

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  • Add support for with { type: 'text' } imports (#​4435)

    The import text proposal has reached stage 3 in the TC39 process, which means that it's recommended for implementation. It has also already been implemented by Deno and Bun. So with this release, esbuild also adds support for it. This behaves exactly the same as esbuild's existing text loader. Here's an example:

    import string from './example.txt' with { type: 'text' }
    console.log(string)
  • Add integrity checks to fallback download path (#​4343)

    Installing esbuild via npm is somewhat complicated with several different edge cases (see esbuild's documentation for details). If the regular installation of esbuild's platform-specific package fails, esbuild's install script attempts to download the platform-specific package itself (first with the npm command, and then with a HTTP request to registry.npmjs.org as a last resort).

    This last resort path previously didn't have any integrity checks. With this release, esbuild will now verify that the hash of the downloaded binary matches the expected hash for the current release. This means the hashes for all of esbuild's platform-specific binary packages will now be embedded in the top-level esbuild package. Hopefully this should work without any problems. But just in case, this change is being done as a breaking change release.

  • Update the Go compiler from 1.25.7 to 1.26.1

    This upgrade should not affect anything. However, there have been some significant internal changes to the Go compiler, so esbuild could potentially behave differently in certain edge cases:

    • It now uses the new garbage collector that comes with Go 1.26.
    • The Go compiler is now more aggressive with allocating memory on the stack.
    • The executable format that the Go linker uses has undergone several changes.
    • The WebAssembly build now unconditionally makes use of the sign extension and non-trapping floating-point to integer conversion instructions.

    You can read the Go 1.26 release notes for more information.

lint-staged/lint-staged (lint-staged)

v17.3.0

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Minor Changes
  • #​1825 16b3f74 - It is now possible to run multiple tasks in parallel for a single glob by configuring it with an array of tasks (which run sequentially), and then placing another array inside it (where the tasks will run in parallel). The following demonstrates the order tasks will start in:

    {
      "*.ts": ["first", "second", ["third", "third"], "fourth"]
    }

    As a concrete example, lint-staged's own configuration is:

    /** @type {import('./lib/index.js').Configuration} */
    export default {
      "*": [
        [
          "oxfmt --check --no-error-on-unmatched-pattern",
          "oxlint --no-error-on-unmatched-pattern",
        ],
      ],
      "*.ts": () => "tsc",
    };

    which means:

    1. for all staged files, run the two commands in parallel with staged filenames appended, for example:
      • oxfmt --check --no-error-on-unmatched-pattern lib/index.js
      • oxlint --no-error-on-unmatched-pattern lib/index.js
    2. additionally, if any *.ts files are staged, run tsc without appending any arguments
    3. The two sets of commands also run in parallel
Patch Changes
  • #​1829 15f7e53 - During an in-progress merge, files that are unchanged from the branch being merged are now skipped. Technically, files are only included if there are staged changes against both HEAD and MERGE_HEAD.

v17.2.0

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Minor Changes
  • #​1823 ee156cc - The chunking of tasks based on maximum command line argument length has been re-implemented to be more precise. Now the chunking happens based on the final generated command string, instead of just the list of staged files like previously. This benefits mainly Windows platforms and function commands like:

    /** @type {import('lint-staged').Configuration} */
    export default {
      "*.ts": () => "tsc", // Run "tsc" when any TS file is changed (for entire project)
    };

    Where the spawned command is literally "tsc" without any extra arguments. Previously, this was still chunked when a lot of files were staged. Now, it probably won't be chunked because the length of the command is just three letters.

    Also, native JavaScript/Node.js function tasks won't be chunked at all, when previously they were run multiple times when chunked:

    /** @type {import('lint-staged').Configuration} */
    export default {
      "*.js": {
        title: "Log staged JS files to console",
        task: async (files) => {
          console.log("Staged JS files:", files);
        },
      },
    };

v17.1.1

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Patch Changes
  • #​1820 a626a9f - It's now possible to set --max-arg-length=Infinity to effectively disable chunking of tasks based on the number of staged files. The parsing and validation of the numeric CLI options --max-arg-length and --concurrency has been improved.

v17.1.0

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Minor Changes
  • #​1816 7568d4f - The console output of lint-staged has been simplified so that there's less interactive spinners and more explicit messages like "Started…" -> "Done!". The primary purpose of this was to remove Listr2, a very large dependency.

    Before:

    Size of node_modules/ after installing: 1561.7 kB with 29 packages.

    Fancy interactive spinners, but output dynamically changes:

    ✔ Backed up original state in git stash (0b191303)
    ✔ Running tasks for staged files...
    ✔ Staging changes from tasks...
    ✔ Cleaning up temporary files...

    After:

    Size of node_modules/ after installing: 974.0 kB with 5 packages (37.6 % smaller, 82.7 % less transitive dependencies).

    Simpler but more explicit output:

    ⋯ Backing up original state…
    ✔ Done backing up original state (35b38ed1)!
    ⋯ Running tasks for staged files…
        *.js — 1 file
          ⋯ oxlint --fix
        *.{json,md} — 1 file
          ⋯ oxfmt --write
    
    ✔ oxfmt --write
    ✔ oxlint --fix
    
    ✔ Done running tasks for staged files!
    ⋯ Staging changes from tasks…
    ✔ Done staging changes from tasks!
    ⋯ Cleaning up temporary files…
    ✔ Done cleaning up temporary files!
Patch Changes
  • #​1816 c19079d - Try to restore hidden unstaged changes when using --no-revert.

  • #​1818 efb23a2 - Console output colors are enabled/disabled more consistently.

  • #​1818 26112a1 - Failed JS function tasks now properly kill other tasks, unless --continue-on-error is used. Previously their failure didn't affect other tasks.

v17.0.8

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Patch Changes
  • #​1809 179b437 - Fix lint-staged discarding the ongoing merge conflict status (.git/MERGE_HEAD) when using the --hide-unstaged or --hide-all options.

  • #​1811 3d0b2c0 - Fix issues with Git commands that are successful but also emit warnings to stderr, by ignoring the stderr output completely when the process exits with code 0. This was the behavior when using nano-spawn and execa, but when switching to tinyexec in 16.3.0 both stdout and stderr were used as interleaved output.

v17.0.7

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Patch Changes

v17.0.6

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Patch Changes
  • #​1803 bdf2770 - Run all tests with Deno, in addition to Node.js and Bun.

  • #​1796 7508272 - Fix performance regression of lint-staged v17 by going back to using git add to stage task modifications. This was changed to git update-index --again in v17 for less manual work, but unfortunately the update-index command gets slower in very large Git repos.

  • #​1797 7b2505a - This version of lint-staged uses the new staged publishing for npm packages feature. Releases are already published from GitHub Actions with trusted publishing, but now an additional approval with two-factor authentication is also required.

  • #​1802 321b0a9 - Downgrade dependency tinyexec@1.2.2 to avoid issues in version 1.2.3.

v17.0.5

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Patch Changes
  • #​1792 1f67271 - Correctly set the --max-arg-length default value based on the running platform. This controls how very long lists of staged files are split into multiple chunks.

v17.0.4

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Patch Changes
  • #​1788 f95c1f8 - Another fix for making sure lint-staged adds task modifications correctly to the commit in the following cases:

    • after editing <file> it is staged with git add <file>, and then committed with git commit
    • after editing <file> it is committed with git commit --all without explicit git add
    • after editing <file> it is committed with git commit <pathspec> without explicit git add

    There's new test cases which actually setup the Git pre_commit hook to run lint-staged and verify them. These issues started in v17.0.0 when trying to improve support for committig without having explicitly staged files.

v17.0.3

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Patch Changes
  • #​1782 06813f9 Thanks @​iiroj! - Fix lint-staged behavior when implicitly committing files without using git add by either:
    • git commit -am "my commit message" where -a (--all) means to automatically stage all tracked modified and deleted files
    • git commit -m "my commit message" . where . is an example of a pathspec where matching files will be staged

v17.0.2

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Patch Changes

v17.0.1

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Patch Changes
  • #​1776 4a5664b Thanks @​iiroj! - Adjust GitHub Actions workflow so that automatic publishing works with signed commits.

v17.0.0

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Major Changes
  • #​1745 e244adf Thanks @​iiroj! - Node.js v20 is no longer supported, and the oldest supported version is now 22.22.1, which is an active LTS version at the time of this release. Node.js 20 will be EOL after April 2026. Please upgrade your Node.js version!

  • #​1676 0584e0b Thanks @​outslept! - Lint-staged now tries to verify the installed Git version is at least 2.32.0, released in 2021. If you're using an even older Git version, you need to upgrade it before running lint-staged!

  • #​1745 2dcc40a Thanks @​iiroj! - The dependency yaml is now marked as optional and probably won't be installed by default. If you're using a YAML configuration file you should install the package separately:

    npm install --development yaml

    If you're using .lintstagedrc as the config file name (without a file extension), it will be treated as a YAML file. If the content is JSON, consider renaming it to .lintstagedrc.json to avoid needing to install yaml.

Minor Changes
  • #​1748 809d5ef Thanks @​iiroj! - Add new option --hide-all for hiding all unstaged changes and untracked files, before running tasks. This makes it easier to run tools like Knip which check for unused code. Untracked files are included in the backup stash and restored automatically after running.

  • #​1759 f13045a Thanks @​iiroj! - Update dependencies, including tinyexec@1.1.1 to fix the following issues:

    • When using a Node.js version manager with multiple versions installed (nvm, n, for example), scripts with the #!/usr/bin/env node shebang (Prettier, ESLint, for example) were previously spawned using the default Node.js version configured by the version manager (the one which node points to) on POSIX systems. Now, they will be spawned with the same version that lint-staged itself was started with.
      • For example, if your default Node.js version is 24.14.1 but lint-staged is run with the latest version 25.9.0, the tasks spawned by lint-staged will now also use version 25.9.0. Previously they were spawned using 24.14.1.
    • When installing Node.js from the Ubuntu App Center (Snap store), the node executable available in PATH is a symlink pointing to Snap itself. The sandboxing features of Snap prevented lint-staged from spawning scripts with the #!/usr/bin/env node shebang, because it meant lint-staged tried to spawn Snap via the symlink. This resulted in an ENOENT error when trying to run prettier, for example. Now, since the real node executable's directory is available in the PATH, lint-staged will instead spawn the script with the real node binary succesfully.
  • #​1761 d3251b1 Thanks @​iiroj! - Lint-staged now runs git update-index --again after running tasks, instead of git add <originally staged files>. This should improve compatibility when using non-default indexes, for example when committing with a pathspec git commit -m "message" . instead of adding files to the index.

  • #​1745 a9585ac Thanks @​iiroj! - Remove commander as a dependency and use the built-in parseArgs from node:util to parse CLI flags.

Patch Changes
  • #​1755 c82d30b Thanks @​iiroj! - All tests now pass on the Bun runtime (latest).

  • #​1750 a401818 Thanks @​iiroj! - Remove manual handling for git stash --keep-index resurrecting deleted files, because the issue was fixed in Git 2.23.0 and lint-staged requires at least Git 2.32.0.

  • #​1771 c4b8936 Thanks @​iiroj! - Fix documentation about multiple config files and the --cwd option. When using it, all tasks will be run in the specified directory. For example, to run everything in the actual process.cwd(), use lint-staged --cwd=".".

rust-lang/rust (rust)

v1.98.0

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==========================

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Refer to Rust's platform support page
for more information on Rust's tiered platform support.

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@renovate renovate Bot changed the title chore(deps): update dependency esbuild to ^0.28.0 chore(deps): update all dependencies Apr 16, 2026
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renovate Bot force-pushed the renovate/all branch from 72d445c to df381a7 Compare May 6, 2026 09:26
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renovate Bot force-pushed the renovate/all branch 3 times, most recently from aa928aa to 631978e Compare June 16, 2026 02:40
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renovate Bot force-pushed the renovate/all branch 2 times, most recently from 5aaf38e to c31b3e6 Compare June 23, 2026 17:27
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renovate Bot force-pushed the renovate/all branch 3 times, most recently from e56226b to 7ffd746 Compare July 14, 2026 05:55
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