A collection of 38 BepInEx mods for Graveyard Keeper.
Every mod here needs the Graveyard Keeper BepInEx 5 Pack. Install that first - it sets up the modding framework.
Vortex (recommended). Every mod page has a "Mod Manager Download" button - click it and Vortex handles the rest.
Manually. Download the mod's ZIP from its Nexus page and extract it into:
...\steamapps\common\Graveyard Keeper\BepInEx\
That drops the mod's DLL into BepInEx\plugins\<ModName>\ where the game will load it.
Launch the game, load a save, then press F1 to open BepInEx Configuration Manager. Every mod's settings live there. You can also edit the TOML files in BepInEx\config\ directly if you prefer.
When you're on the main menu, an auto-updating notice on the side of the screen will flag any mod in this collection that has a newer version on Nexus. Click an entry to open its Nexus page. If you'd rather not see it, every mod has a "Check for Updates" toggle in its config - turn that off and the mod is silent.
The notice reads from a manifest file that refreshes every 12 hours, and the game caches results for 4 hours on disk, so newly-uploaded versions can take a few hours to appear.
- Save Now - Save anytime with a keybind, auto-save on a timer, save on new day/on exit, restore your exact position on reload, tidier load-game list with pin-last-played.
- Max Buttons Redux - Min/Max buttons on the craft window (queues as many as you can afford in one click) + Max button on vendor slider. Controller triggers snap to min/max. Requires Rest In Patches.
- Queue Everything - Turns the craft window into a proper queueing interface. Optional idle auto-crafts you can walk away from.
- Show Me Moar - Modern display support: native resolution, higher refresh rates, zoom, HUD scaling.
- Thoughtful Reminders - When the day flips over, the keeper thinks about what day of the week it is and what's happening, so you don't walk past merchant days or tavern nights.
- Rest In Patches - Collection of small vanilla bug fixes: restores missing craft-window arrow icons, smooths player movement, tunes footprints, keeps big stockpiles visible, swallows a few harmless vanilla exceptions. More added over time.
- Misc. Bits and Bobs - Grab-bag: movement-speed multiplier, Evict Church Visitors button, Skip Intro Video On New Game, Remove Cinematic Letterboxing, more. All toggleable.
- Fog Be Gone - Cleans up the weather overlay. Fog removed by default; wind and rain stay unless you turn them off too.
- No Intros - Skips the publisher and developer logos on launch.
- New Game At Bottom - Moves the "New Game" slot to the bottom of the save list so you don't fat-finger it.
- Beam Me Up Gerry - Teleport stones become a fast-travel system to every zone you've visited. Zero cooldown, optional small fee, save your own custom teleport points.
- Where's Ma' Storage - One shared inventory across every crafting station, bigger chests, bigger stacks. Important: don't mix with other inventory-modifying mods.
- Auto-Loot Heavies - Teleports heavy drops (timber, stone, marble, ore) straight to the nearest stockpile with space.
- Moar Pallets - Adds wooden pallets to the wooden and cellar build desks. Cellar pallets get filled by the elevator and emptied by the porter; barn pallets count toward merchant trading capacity. Loose crates auto-route to the nearest pallet with space.
- Gerry's Junk Trunk - A buildable trunk Gerry empties at midnight - drop items in, get coin back at dawn. Upgrade it through Woodworking → Engineer → Jeweler tech.
- Get Outta Ma Way - Walk through NPCs instead of pushing them around. No more body-blocks in doorways.
- FasterCraft Reloaded - Speed up every crafting-related activity. Each speedup is a separate toggle.
- Apple Trees Enhanced - Turns garden apple trees, berry bushes, and bee hives into passive producers that drop harvests for you to pick up. Optional realistic mode.
- Where's Ma' Veggies - Harvest every ready garden plot of the same crop at once instead of walking to each bed.
- The Seed Equalizer - Stops garden and vineyard seed counts from slowly bleeding dry - keeps at least a 1:1 ratio, usually net-positive.
- I Neeeed Sticks - Adds a "Wooden stick" craft to the circular saw, so you don't have to grind fallen branches.
- Moar Wells - Adds the basic stone well and the pump well to the wooden build desk. The pump well spawns on the nearest existing stone well and can be placed repeatedly; a config toggle removes its Engineer tech requirement.
- Keepers Candles - Candelabras and incense burners stay lit forever; removing a candle returns it to your inventory.
- Add Straight To Table - Skips the "Are you sure?" confirmation when you pick a body part to remove at the autopsy table.
- Alchemy Research Redux - Shows what an alchemy combination will produce before you craft it. Patches a gap where researched recipes weren't actually registered as known.
- Decomp Delight - Adds the decomposition element (Chaos/Life/Death/Body/Mind/Nature…) to every researched item's tooltip.
- Economy Reloaded - Disables vendor inflation and deflation so prices stay stable over a long playthrough.
- Give Me Moar - Multipliers for just about every drop, reward, and craft output in the game.
- Where's Ma' Points - Red / green / blue XP goes straight to your bar instead of spawning physical orbs - big performance win when you've been crafting a lot.
- Pray The Day Away - Lifts the vanilla "one sermon per week" rule and gives you fine-grained control over church running costs.
- Exhaust-less - QoL tweaks that reduce grind around energy, sanity, gratitude, tools, meditation, and sleep. All off by default or independently toggleable.
- Longer Days - Stretches the in-game day. Vanilla is 7.5 real-time minutes per day - double or triple it without changing anything else.
- Bring Out Yer Dead - Control when and how fast the body-delivery donkey arrives at the graveyard. Multiple deliveries per day; faster walk.
- Grave Changes Redux - Raises the max quality of grave items and decorations from the vanilla cap up to 30.
- I Build Where I Want - Build anywhere on the map instead of only inside the pre-defined construction zones.
- Trees No More - Once you've cleared a tree (felled + stump dug), nothing grows back there. Useful for laying out a graveyard or garden.
- Regeneration Reloaded - Passive life and energy regeneration at a rate you control - the keeper recovers over time without needing to sleep, eat, or meditate.
- No Time For Fishing - Skips the fishing mini-game. Cast your line and the mod handles the rest.
- Most mods are safe to add or remove mid-save - they patch game behaviour at runtime and don't persist anything unusual to your save file.
- Where's Ma' Storage - the bumped capacity is stored per-container inside the save (as a regular
inventory_sizeparam), so uninstalling doesn't delete items: each chest loads at its bumped size even without the mod. Before uninstalling, it's worth tidying your personal inventory down to 20 items - vanilla caps the player at 20 slots, and anything left in slots 21+ will still exist in the save but can't be reorganised with vanilla UI until you drop some or reinstall the mod. - Gerry's Junk Trunk - if you uninstall the mod, the trunk you built just reverts to a normal trunk. Nothing breaks and nothing needs cleaning up.
- Back up your save before any big config change. Most are safe; the exceptions are anything touching save files (Save Now) or inventory structure (Where's Ma' Storage's sliders).
- Ko-fi - ko-fi.com/p1xel8ted. Development, testing, and user support take real time; any support is greatly appreciated. If you'd rather not donate, clicking the Endorse button on the Nexus pages also helps.
- Discord - discord.gg/Dy5ApMYYY8. Faster than Nexus comments for back-and-forth.
- Bug reports / feature requests - comment on the specific mod's Nexus page. GitHub issues are disabled; Nexus is the single channel.
- Crash on startup? Check
BepInEx\LogOutput.log- a line starting withGYK Modslists every mod that loaded plus your game/platform details, which is the first thing I'll ask for.
Licensed under the GNU General Public License v3.0 - see LICENSE for the full text. In short: you're free to use, study, modify, and redistribute the source under the same licence; any distributed fork must also be GPL v3.
Individual mods credit their original authors on the Nexus page where the mod was based on a prior work (Max Buttons Redux, Rest In Patches, and others - see each Nexus page's Credits section).