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gameoflife-opencl

Just me playing around with OpenCL. Partly unorganized code with lots of notes to self in comments. Initially not intended to be published.

https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

  • org.wasd.gameoflife.GameOfLifeGUI - Runs Game of Life, with either CPU or OpenCL implementation.
  • org.wasd.jocl.core.OpenCLBase - Attempt to abstractify a kernel, making implementations cleaner. Turned out quite well and subclasses don't need to import anything OpenCL specific (except sizeof, which is simple enough to not abstract away)
  • org.wasd.jocl.GuiForOpenCLWithImage - Spawnws the "warp" kernel with an image as input. Not related to Game of Life.
  • org.wasd.jocl.impl.WithWebcamAsInputGUI - Same as above but live webcam as input.

Benchmark when running 1000 iterations of a 1000x1000 grid

  • CPU implementation: 34283ms
  • OpenCL implementation 465ms

So 75x speedup, and 2.15 BILLION cell updates per second!

Read more here: https://www.reddit.com/r/OpenCL/comments/59zp0p/some_questions_about_my_first_opencl_project_a/

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