rendervulkan: do not detach, and stop the pipeline compilation thread at exit#2234
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oSoMoN wants to merge 1 commit into
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rendervulkan: do not detach, and stop the pipeline compilation thread at exit#2234oSoMoN wants to merge 1 commit into
oSoMoN wants to merge 1 commit into
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… at exit If the selected backend fails to initialize, gamescope exits early. If main() returns while the pipeline thread is busy compiling shaders, it might try to emplace a pipeline into the map of a deleted object (the static g_device), causing a crash. This change breaks out of the shader compilation loop at exit, thus saving unnecessary work, and ensuring gamescope exits cleanly.
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I've tested this locally and indeed it prevents gamescope from crashing in a headless setup. |
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If the selected backend fails to initialize, gamescope exits early. If main() returns while the pipeline thread is busy compiling shaders, it might try to emplace a pipeline into the map of a deleted object (the static g_device), causing a crash.
This change breaks out of the shader compilation loop at exit, thus saving unnecessary work, and ensuring gamescope exits cleanly.