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@DragonSlayer62 DragonSlayer62 commented Sep 29, 2025

  • [ADD] Added GM. add command now supports multi-word DFN section names for NPCs, Items
    - Example: ". add npc brown horse" will correctly resolve to DFN section "brownhorse".
    - Example: ". add item long sword" will correctly resolve to DFN section "longsword".
  • [ADD] Added Support for trailing amount values when adding Items or NPCs.
    - Example: ". add item long sword 5" will add 5 Long Swords, even if the item is non-stackable.
    - Example: ". add npc brown horse 5" will spawn 5 Brown Horses at the target location.
  • [UPD] Updated Items that do not support stacking will now fan out properly when a count > 1 is specified, creating multiple single items instead of only one.
  • [UPD] Updated NPC spawning now defaults to 1 if no count is specified and ignores count for NPCLIST to prevent spam.
  • [UPD] Normalization of DFN section IDs now strips spaces, underscores and dashes, and is case-insensitive.

- [ADD] Added GM .add command now supports multi-word DFN section names for NPCs, Items and Spawners.
            - Example: ".add npc brown horse" will correctly resolve to DFN section "brownhorse".
            - Example: ".add item long sword" will correctly resolve to DFN section "longsword".
    [Added] Support for trailing amount values when adding Items or NPCs.
            - Example: ".add item long sword 5" will add 5 Long Swords, even if the item is non-stackable.
            - Example: ".add npc brown horse 5" will spawn 5 Brown Horses at the target location.
    [Improved] Items that do not support stacking will now fan out properly when a count > 1 is specified,
               creating multiple single items instead of only one.
    [Improved] NPC spawning now defaults to 1 if no count is specified, and ignores count for NPCLIST to prevent spam.
    [Improved] Normalization of DFN section IDs now strips spaces, underscores and dashes, and is case-insensitive.
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