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Quest system #318
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Quest system #318
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This is the brand new quest system first commit.
Fixed Trigger Events to match UOX3 numbers
Added Quest Giver Added QuestGathering Objective
Feature Document Added to help setup quests.
This function is what is used by the context menu to call into js
Added 3 more new player quests from retail. fixed some names on rewards added 3 new quest givers added new quest rewards
@ more New Haven Quests
addskill and fixes
…into quest-system
Added new options for quests Added new training Quest cleanup of questcore and questconversationgump Aded close button for the conversation gump if you was on a quest and double clicked npc to see progress
Added Quest Menu Options for player. Fixed couple bugs introduced last commit
Changed name of Doneonce to oneTimeQuest Aded the quests information for rest of new haven quests, still need to setup npcs and rewards. and small tweaks to each quest Added dailyQuest tag for quest system and example daily quest in the custom examples Cahnged Pvp Quests to Daily Quests as right now we do not support pvp quests but future plans.
skill and skillpoints
…into quest-system
Clean up of the entire quest system Added new required quest id for quests to stop players from taking quests if some quest isn't done. Fixed so the name of the npcs shows you give it in quest gump. Fixed login quest would throw error if no npc Fixed StartQuest for chain quests had some error handling it needed. When you first take a kill quest it will assign you the onkill event for the system
Now you can set doors to require quest and quest items or you can just require quest item or quest to have the doors open this makes it easier to do in game no special stuff is needed. just set the tags and it works.
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This Quest System Requires PR #470