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nit: address comment comments
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Lines changed: 3 additions & 3 deletions

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GeneralsMD/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp

Lines changed: 1 addition & 1 deletion
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@@ -349,7 +349,7 @@ Bool SpecialPowerStore::canUseSpecialPower( Object *obj, const SpecialPowerTempl
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}
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// I THINK THIS IS WHERE WE BAIL OUT IF A DIFFERENT CONYARD IS ALREADY Charging THIS SPECIAL RIGHT NOW //LORENZEN
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// I THINK THIS IS WHERE WE BAIL OUT IF A DIFFERENT CONYARD IS ALREADY CHARGING THIS SPECIAL RIGHT NOW //LORENZEN
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// all is well

GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp

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@@ -5884,7 +5884,7 @@ ProductionUpdateInterface* Object::getProductionUpdateInterface( void )
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{
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ProductionUpdateInterface *pui;
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// tell our update modules that we intended to do this special power.
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// tell our update modules that we intend to do this special power.
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for( BehaviorModule** u = m_behaviors; *u; ++u )
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{
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@@ -6278,7 +6278,7 @@ void Object::defect( Team* newTeam, UnsignedInt detectionTime )
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}
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// defect any mines that are owned by this structure, right now.
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// unfortunately, structures don't keep list of mines they own, so we must do
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// unfortunately, structures don't keep a list of mines they own, so we must do
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// this the hard way :-( [fortunately, this doesn't happen very often, so this
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// is probably an acceptable, if icky, solution.] (srj)
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for (Object* mine = TheGameLogic->getFirstObject(); mine; mine = mine->getNextObject())

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