Intentional architecture, automated stability, and data integrity.
- βοΈ Battle Tactics Arena (Lua, LΓVE2D) β 2D turn-based tactical RPG with strict Action Point economy and grid-based combat. Utilizes a personally developed Entity-Component-System (ECS) game engine framework.
- β‘ HYPERfix.nvim (Pure Lua) β A modular Neovim configuration built with a documentation-driven workflow (AGENTS.md). Prioritizes accessibility (WCAG AAA) and AI-assisted development guardrails.
- π Tobacco & Vital Signs Research (R, Tidyverse) β End-to-end analytical pipeline. Demonstrates the ability to audit raw data, implement statistical methodology, and produce reproducible research.
- π± PowerCat (PowerShell, Pester, CI/CD) β A production-grade module bundler. Features automated testing and GitHub Actions to ensure stability in environment automation.
- π§° BashParaphernalia (Bash, Linux) β Infrastructure-as-code scripts for environment automation and system administration. The "plumbing" for a reproducible Linux workspace.
- Lua: Deep expertise in ECS architecture, functional patterns, and modular design.
- Architecture: State decoupling, event-driven programming, and data-oriented design.
- Shell: Bash and PowerShell for CLI tooling and system-level automation.
- CI/CD: GitHub Actions and Pester for automated testing and stable deployment.
- R: Reproducible research pipelines, statistical modeling, and data-wrangling logic.
- Audit: Evaluating AI-generated logic for reasoning quality and methodology.
I am a technical generalist with a background in the humanities. I specialize in building the "pipes" of a systemβthe underlying architecture and automation that make software stable and accessible.
Iβm a self-taught, mid-aged career-switcher who values architectural restraint over feature bloat. I treat my development environment as a product, utilizing my English degree to ensure that my code and documentation are functional educational tools.
Think of me as a Generalist with Spikes: I have the breadth to troubleshoot a server and the depth to architect a game engine from the metal up.
I utilize AI assistants (AMP, Claude) as collaborative engineering partners. My workflow focuses on guardrails: I use an AGENTS.md framework to provide models with strict architectural context, reducing hallucinations and ensuring that the human-in-the-loop maintains full ownership of the logic and security.
- Destigmatizing Neurodivergence: Engineering workflows that accommodate cognitive load (ADHD/ASD/OCD) through clarity and modularity.
- Accessible Tooling: Reducing barriers to entry in tech by building tools that teach as much as they run.
- Intentional Engineering: Clear education, fair wages, and building with purpose.
"Clearer is better than clever."



