dddice integration POC 1#353
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| // hide the source and reveal the hidden element | ||
| let originalSourceTransition = source.style.transition; | ||
| if (hiddenElement !== source){ | ||
| if (hiddenElement && hiddenElement !== source){ |
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I added this because after a roll I got a hiddenElement undefined error which prevented the action buttons from resetting after the roll
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| }, | ||
| }, | ||
| mounted() { | ||
| setUpDddiceSdk(); |
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This call sets up the dddice sdk, inserts the canvas, and creates a connection to the dddice servers.
There is probably a way better place to call this from, I'm just not sure where is the correct place. For the sake of the POC i thought this was good enough.
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