Project notes for the Mad Max (2015) VR conversion — design docs, progress,
and decisions, kept in readable form (the raw/messy history lives in
-dev-archive).
Everything for this game lives in one repository, one folder per job — so you
always know where to look. You are in modding-notes/.
| Folder | What lives here |
|---|---|
mod/ |
The mod itself — currently empty; groundwork phase. |
dev-archive/ |
Full development history — snapshots, probes, dead ends, raw recon. |
modding-notes/ ← you are here |
Readable field notes / progress ledger. |
| staging/mad-max-vr 🔒 | Private — unverified WIP builds, cross-machine handoff. |
engine-research/ |
Distilled engine reference (dossier) + reusable VR RE playbook. |
external-research/ |
Ongoing public-research leads, gathered separately from hands-on modding work. |
See CONTRIBUTING.md — how we credit and link sources, our study-everything-public but write-our-own-code rule (we copy no one else's source code or files, any license or price), the terms for reusing our work (free, with credit), and how to request a correction or removal.