Engine research toward a VR conversion of Mad Max (2015, Avalanche Studios) — stereo rendering, 6DOF head tracking, and motion-controlled input as the goal.
This folder holds two things:
PLAYBOOK.md— a reusable, engine-agnostic, point-by-point method for taking any game whose engine nobody has converted to VR and getting it there. It is oriented around one North Star: the game rendering in a headset with head tracking, with everything else built on top. The same playbook is copied into each of our VR projects' research repos.ENGINE-DOSSIER.md— the distilled, current-truth reference for this game's engine. Currently just the identity section — engine research on Mad Max has not started yet.
The blow-by-blow development history lives in the sibling folders
(-dev-archive for the messy in-progress record, -modding-notes for readable
field notes). This repo is the consolidated engine knowledge, not the diary.
Everything for this game lives in one repository, one folder per job — so you
always know where to look. You are in engine-research/.
| Folder | What lives here |
|---|---|
mod/ |
The mod itself — currently empty; groundwork phase. |
dev-archive/ |
Full development history — snapshots, probes, dead ends, raw recon. |
modding-notes/ |
Readable field notes / progress ledger. |
| staging/mad-max-vr 🔒 | Private — unverified WIP builds, cross-machine handoff. |
engine-research/ ← you are here |
Distilled engine reference (dossier) + reusable VR RE playbook. |
external-research/ |
Ongoing public-research leads, gathered separately from hands-on modding work. |
Project started 2026-08-25. Groundwork phase: repos created, no engine research done yet. See the dossier for the current phase and open risks as they're filled in.
- This is a non-commercial fan project. It requires owning a legitimate copy
of the game and redistributes no original game assets — only files we
create. See
.gitignore. - We credit everyone whose work or research this builds on, and we honour
correction/removal requests from actual rights holders. See
CREDITS.md.
New engine? Start its dossier from
templates/per-engine-research-template.md.
See CONTRIBUTING.md — how we credit and link sources, our study-everything-public but write-our-own-code rule (we copy no one else's source code or files, any license or price), the terms for reusing our work (free, with credit), and how to request a correction or removal.