Skip to content

Latest commit

 

History

History

engine-research

Folders and files

README.md

Mad Max (2015) — VR Engine Research

Engine research toward a VR conversion of Mad Max (2015, Avalanche Studios) — stereo rendering, 6DOF head tracking, and motion-controlled input as the goal.

This folder holds two things:

  • PLAYBOOK.md — a reusable, engine-agnostic, point-by-point method for taking any game whose engine nobody has converted to VR and getting it there. It is oriented around one North Star: the game rendering in a headset with head tracking, with everything else built on top. The same playbook is copied into each of our VR projects' research repos.
  • ENGINE-DOSSIER.md — the distilled, current-truth reference for this game's engine. Currently just the identity section — engine research on Mad Max has not started yet.

The blow-by-blow development history lives in the sibling folders (-dev-archive for the messy in-progress record, -modding-notes for readable field notes). This repo is the consolidated engine knowledge, not the diary.

The folders for Mad Max VR

Everything for this game lives in one repository, one folder per job — so you always know where to look. You are in engine-research/.

Folder What lives here
mod/ The mod itself — currently empty; groundwork phase.
dev-archive/ Full development history — snapshots, probes, dead ends, raw recon.
modding-notes/ Readable field notes / progress ledger.
staging/mad-max-vr 🔒 Private — unverified WIP builds, cross-machine handoff.
engine-research/ ← you are here Distilled engine reference (dossier) + reusable VR RE playbook.
external-research/ Ongoing public-research leads, gathered separately from hands-on modding work.

Status

Project started 2026-08-25. Groundwork phase: repos created, no engine research done yet. See the dossier for the current phase and open risks as they're filled in.

Scope, ethics, and legality

  • This is a non-commercial fan project. It requires owning a legitimate copy of the game and redistributes no original game assets — only files we create. See .gitignore.
  • We credit everyone whose work or research this builds on, and we honour correction/removal requests from actual rights holders. See CREDITS.md.

Templates

New engine? Start its dossier from templates/per-engine-research-template.md.

Contributing & policy

See CONTRIBUTING.md — how we credit and link sources, our study-everything-public but write-our-own-code rule (we copy no one else's source code or files, any license or price), the terms for reusing our work (free, with credit), and how to request a correction or removal.