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[Installer] Install fails on M5 Macbook Air #67

Description

@thatFishStick

Install method

Prebuilt installer or updater

Platform

macOS

Updating from version

No response

Installing or updating to version

0.3.14 OR 0.3.13

Steps taken

  1. % git clone https://github.com/StratumServer/Optimum.git
  2. % cd Optimum
  3. % make build
    which gives this output: bash scripts/bootstrap.sh --version 1.22.7 Downloading https://cdn.vintagestory.at/gamefiles/stable/vs_client_osx-arm64_1.22.7.tar.gz % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 608M 100 608M 0 0 2817k 0 0:03:41 0:03:41 --:--:-- 1819k Extracting /Users/fishy/Optimum/.vanilla/archives/vs_client_osx-arm64_1.22.7.tar.gz Decompiling VintagestoryLib.dll with ilspycmd: 10.1.1.8388 Decompiling Vintagestory.dll with ilspycmd: 10.1.1.8388 Cloning VintagestoryApi at 63d33f70018c606fb0f70ead900fe90625fbd7b2 Cloning Cairo at b5a93a4b3f68217f3185f8abaf131115773ea9e7 Cloning VSEssentials at 06673b67318e002332b6aa8b3d0308f11d2aba99 Cloning VSSurvivalMod at 849fa8cad9e392368566efc7474e73db6404a145 Cloning VSCreativeMod at 1c649719734ac5c049ce947a945847b2a07e9f59 Applying post-decompile fixups... Post-decompile fixups done. Rewrote base/this constructor calls in 9 file(s). Restoring serialization metadata... Serialization metadata restored. Rewrote 190 event read(s) across 18 file(s). Rewrote 5 value-type constructor call(s). Ambiguity and decompiler-artifact fixups applied. Saving post-fixup baseline snapshot... Baseline snapshot saved to .baseline/. Patch syntax: 138 valid Applying patches/Cairo/Cairo.csproj.patch Applying patches/Cairo/util/SurfaceTransformBlur.cs.patch Applying patches/VintagestoryApi/Client/API/IAmbientManager.cs.patch Applying patches/VintagestoryApi/Client/API/ICoreClientAPI.cs.patch Applying patches/VintagestoryApi/Client/API/IInputAPI.cs.patch Applying patches/VintagestoryApi/Client/MeshPool/MeshDataPool.cs.patch Applying patches/VintagestoryApi/Client/MeshPool/MeshDataPoolManager.cs.patch Applying patches/VintagestoryApi/Client/MeshPool/MeshDataPoolMasterManager.cs.patch Applying patches/VintagestoryApi/Client/Render/FrustumCulling.cs.patch Applying patches/VintagestoryApi/Client/Render/PerceptionEffects/DrunkPerceptionEffect.cs.patch Applying patches/VintagestoryApi/Client/Render/PerceptionEffects/PerceptionEffect.cs.patch Applying patches/VintagestoryApi/Client/Render/PerceptionEffects/PsychedelicPerceptionEffect.cs.patch Applying patches/VintagestoryApi/Client/UI/Dialog/GuiDialog.cs.patch Applying patches/VintagestoryApi/Client/UI/Elements/Impl/Interactive/GuiElementStatbar.cs.patch Applying patches/VintagestoryApi/Client/UI/Elements/Impl/Interactive/Inventory/GuiElementItemSlotGridBase.cs.patch Applying patches/VintagestoryApi/Client/UI/Elements/Impl/Interactive/Text/Richtext/SlideshowGridRecipeTextComponent.cs.patch Applying patches/VintagestoryApi/Common/Collectible/Block/Block.cs.patch Applying patches/VintagestoryApi/Common/Crafting/RecipeBase.cs.patch Applying patches/VintagestoryApi/Common/Entity/EntityPlayer.cs.patch Applying patches/VintagestoryApi/Common/Entity/EntityPos.cs.patch Applying patches/VintagestoryApi/Common/Entity/EntityProperties.cs.patch Applying patches/VintagestoryApi/Common/Entity/EntityStats.cs.patch Applying patches/VintagestoryApi/Common/Model/Animation/AnimationManager.cs.patch Applying patches/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs.patch Applying patches/VintagestoryApi/Common/Model/Animation/AnimatorBase.cs.patch Applying patches/VintagestoryApi/Common/Model/Animation/ClientAnimator.cs.patch Applying patches/VintagestoryApi/Common/Model/Animation/EntityHeadController.cs.patch Applying patches/VintagestoryApi/Common/Registry/RegistryObject.cs.patch Applying patches/VintagestoryApi/Common/TyronThreadPool.cs.patch Applying patches/VintagestoryApi/Datastructures/AttributeTree/TreeAttribute.cs.patch Applying patches/VintagestoryApi/Datastructures/IMergeable.cs.patch Applying patches/VintagestoryApi/Datastructures/SortableQueue.cs.patch Applying patches/VintagestoryApi/Datastructures/UniqueQueue.cs.patch Applying patches/VintagestoryApi/Math/Ascii85.cs.patch Applying patches/VintagestoryApi/Math/CollisionTester.cs.patch Applying patches/VintagestoryApi/Math/ColorUtil.cs.patch Applying patches/VintagestoryApi/Math/Matrix/Mat4f.cs.patch Applying patches/VintagestoryApi/Server/API/IServerWorldAccessor.cs.patch Applying patches/VintagestoryApi/Util/WildcardUtil.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.Gui/MainMenuAPI.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.Gui/MainMenuAPI.cs:319 error: build/VintagestoryLib/Vintagestory.Client.Gui/MainMenuAPI.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/AmbientManager.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/AmbientManager.cs:1 error: build/VintagestoryLib/Vintagestory.Client.NoObf/AmbientManager.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkCuller.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ChunkCuller.cs:63 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ChunkCuller.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkRenderer.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselator.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselator.cs:62 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselator.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselatorManager.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselatorManager.cs:1 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselatorManager.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientChunk.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientCoreAPI.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientMain.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ClientMain.cs:874 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ClientMain.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientPlatformWindows.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ClientPlatformWindows.cs:1210 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ClientPlatformWindows.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientSettings.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientSystemStartup.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ClientSystemStartup.cs:738 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ClientSystemStartup.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/GuiCompositeSettings.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/GuiCompositeSettings.cs:185 error: build/VintagestoryLib/Vintagestory.Client.NoObf/GuiCompositeSettings.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/GuiManager.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/GuiManager.cs:166 error: build/VintagestoryLib/Vintagestory.Client.NoObf/GuiManager.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/HudEntityNameTags.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/HudEntityNameTags.cs:1 error: build/VintagestoryLib/Vintagestory.Client.NoObf/HudEntityNameTags.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ParticlePoolQuads.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ParticlePoolQuads.cs:1 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ParticlePoolQuads.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ShaderPrograms.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/ShaderRegistry.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/ShaderRegistry.cs:181 error: build/VintagestoryLib/Vintagestory.Client.NoObf/ShaderRegistry.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderEntities.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderEntities.cs:20 error: build/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderEntities.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderOITLayers.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderOITLayers.cs:18 error: build/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderOITLayers.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderPlayerEffects.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderPlayerEffects.cs:1 error: build/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderPlayerEffects.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderSkyColor.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemSoundEngine.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/TesselatedChunk.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/TesselatedChunk.cs:56 error: build/VintagestoryLib/Vintagestory.Client.NoObf/TesselatedChunk.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/TesselatedChunkPart.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client.NoObf/TextureAtlasManager.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client.NoObf/TextureAtlasManager.cs:146 error: build/VintagestoryLib/Vintagestory.Client.NoObf/TextureAtlasManager.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client/ClientProgram.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Client/ClientProgram.cs:46 error: build/VintagestoryLib/Vintagestory.Client/ClientProgram.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Client/GuiCompositeMainMenuLeft.cs.patch Applying patches/VintagestoryLib/Vintagestory.Client/RenderAPIBase.cs.patch Applying patches/VintagestoryLib/Vintagestory.Common/Compression.cs.patch Applying patches/VintagestoryLib/Vintagestory.Common/CreativeTab.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Common/CreativeTab.cs:1 error: build/VintagestoryLib/Vintagestory.Common/CreativeTab.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Common/EventManager.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Common/EventManager.cs:27 error: build/VintagestoryLib/Vintagestory.Common/EventManager.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Common/LoadBalancer.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Common/LoadBalancer.cs:32 error: build/VintagestoryLib/Vintagestory.Common/LoadBalancer.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/BlockAccessorWorldGen.cs.patch Applying patches/VintagestoryLib/Vintagestory.Server/ChunkColumnLoadRequest.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ChunkColumnLoadRequest.cs:1 error: build/VintagestoryLib/Vintagestory.Server/ChunkColumnLoadRequest.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ChunkServerThread.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ChunkServerThread.cs:32 error: build/VintagestoryLib/Vintagestory.Server/ChunkServerThread.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/PhysicsManager.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/PhysicsManager.cs:1 error: build/VintagestoryLib/Vintagestory.Server/PhysicsManager.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerMain.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerMain.cs:413 error: build/VintagestoryLib/Vintagestory.Server/ServerMain.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerPackets.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerPackets.cs:1 error: build/VintagestoryLib/Vintagestory.Server/ServerPackets.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemBlockSimulation.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemBlockSimulation.cs:822 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemBlockSimulation.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemCompressChunks.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemCompressChunks.cs:57 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemCompressChunks.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemInventory.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemInventory.cs:1 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemInventory.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemLoadAndSaveGame.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemLoadAndSaveGame.cs:153 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemLoadAndSaveGame.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemNotifyPing.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemNotifyPing.cs:39 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemNotifyPing.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemRelight.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemRelight.cs:61 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemRelight.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemSendChunks.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemSendChunks.cs:80 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemSendChunks.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemSupplyChunks.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemSupplyChunks.cs:1 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemSupplyChunks.cs: patch does not apply Applying patches/VintagestoryLib/Vintagestory.Server/ServerSystemUnloadChunks.cs.patch FAILED: error: patch failed: build/VintagestoryLib/Vintagestory.Server/ServerSystemUnloadChunks.cs:1 error: build/VintagestoryLib/Vintagestory.Server/ServerSystemUnloadChunks.cs: patch does not apply Applying patches/VSCreativeMod/WorldEdit.cs.patch Applying patches/VSEssentials/Entities/EntityBlockFalling.cs.patch Applying patches/VSEssentials/Entity/Behavior/BehaviorCollectEntities.cs.patch Applying patches/VSEssentials/Entity/Behavior/BehaviorRepulseAgents.cs.patch Applying patches/VSEssentials/Loading/BlockType.cs.patch Applying patches/VSEssentials/Loading/EntityType.cs.patch Applying patches/VSEssentials/Loading/ItemType.cs.patch Applying patches/VSEssentials/Loading/RegistryObjectType.cs.patch Applying patches/VSEssentials/Loading/RegistryObjectTypeLoader.cs.patch Applying patches/VSEssentials/Systems/Weather/WeatherCommands.cs.patch Applying patches/VSEssentials/Systems/Weather/WeatherSimulationSound.cs.patch Applying patches/VSEssentials/Systems/Weather/WeatherSystemClient.cs.patch Applying patches/VSEssentials/Systems/Weather/WeatherSystemConfig.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/1.GenTerra/GenTerra.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/1.GenTerra/GenTerraPostProcess.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/2.GenRockStrata/GenRockStrata.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/3.GenCaves/GenCaves.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/4.GenBlockLayers/GenBlockLayers.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/5.GenDeposits/GenDeposits.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/ChunkGen/7.GenPonds/GenPonds.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/GenPartial.cs.patch Applying patches/VSEssentials/Systems/WorldGen/Standard/WgenCommands.cs.patch Applying patches/VSSurvivalMod/Item/ItemShears.cs.patch Applying patches/VSSurvivalMod/Systems/Character/Character.cs.patch Applying patches/VSSurvivalMod/Systems/Cooking/CookingRecipe.cs.patch Applying patches/VSSurvivalMod/Systems/Cooking/MealMeshCache.cs.patch Applying patches/VSSurvivalMod/Systems/Handbook/SurvivalHandbook.cs.patch Applying patches/VSSurvivalMod/Systems/TemporalStability/GearRenderer.cs.patch Applying patches/VSSurvivalMod/Systems/Trading/EntityTrader.cs.patch Patches: 80 applied, 0 skipped, 36 failed (filter: all) patches/VintagestoryLib/Vintagestory.Client.Gui/MainMenuAPI.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/AmbientManager.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkCuller.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselator.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ChunkTesselatorManager.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientMain.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientPlatformWindows.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ClientSystemStartup.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/GuiCompositeSettings.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/GuiManager.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/HudEntityNameTags.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ParticlePoolQuads.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/ShaderRegistry.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderEntities.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderOITLayers.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/SystemRenderPlayerEffects.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/TesselatedChunk.cs.patch patches/VintagestoryLib/Vintagestory.Client.NoObf/TextureAtlasManager.cs.patch patches/VintagestoryLib/Vintagestory.Client/ClientProgram.cs.patch patches/VintagestoryLib/Vintagestory.Common/CreativeTab.cs.patch patches/VintagestoryLib/Vintagestory.Common/EventManager.cs.patch patches/VintagestoryLib/Vintagestory.Common/LoadBalancer.cs.patch patches/VintagestoryLib/Vintagestory.Server/ChunkColumnLoadRequest.cs.patch patches/VintagestoryLib/Vintagestory.Server/ChunkServerThread.cs.patch patches/VintagestoryLib/Vintagestory.Server/PhysicsManager.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerMain.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerPackets.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemBlockSimulation.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemCompressChunks.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemInventory.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemLoadAndSaveGame.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemNotifyPing.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemRelight.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemSendChunks.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemSupplyChunks.cs.patch patches/VintagestoryLib/Vintagestory.Server/ServerSystemUnloadChunks.cs.patch make[1]: *** [bootstrap] Error 1 make: *** [build] Error 2

attempting to continue from there,
4. % chmod +x ./scripts/package-macos.sh
5. % ./scripts/package-macos.sh --arch arm64
Error: build output not found. Run: dotnet build VintageStory.slnx -c Release
6. % dotnet build VintageStory.slnx -c Release
which results in: Build failed with 34 error(s) and 5 warning(s) in 13.0s

Also tried the graphical installer in v0.3.14

Where it stopped

`Optimum.Installer net10.0 succeeded (2.0s) → Optimum.Installer/bin/Release/net10.0/Optimum.Installer.dll

VintagestoryAPI net10.0 failed with 32 error(s) (2.5s)`

Full error output or log

Restore complete (8.9s)
  Cairo net10.0 succeeded (1.2s) → bin/Release/net10.0/cairo-sharp.dll
  optimum-api-contracts net10.0 succeeded (1.2s) → bin/Release/net10.0/Optimum.Api.Contracts.dll
  Optimum.Launcher net10.0 succeeded (1.2s) → Optimum.Launcher/bin/Release/net10.0/Optimum.dll
  Optimum.Bootstrap.Core net10.0 succeeded (1.2s) → Optimum.Bootstrap.Core/bin/Release/net10.0/Optimum.Bootstrap.Core.dll
  Optimum.Patcher net10.0 succeeded (1.2s) → Optimum.Patcher/bin/Release/net10.0/Optimum.Patcher.dll
  optimum-game-content net10.0 succeeded (0.2s) → bin/Release/net10.0/Optimum.GameContent.dll
  Optimum.Bootstrap.Core.TestSupport net10.0 succeeded (0.1s) → Optimum.Bootstrap.Core.TestSupport/bin/Release/net10.0/Optimum.Bootstrap.Core.TestSupport.dll
  Optimum.Launcher.Tests net10.0 succeeded (0.4s) → Optimum.Launcher.Tests/bin/Release/net10.0/Optimum.Launcher.Tests.dll
  Optimum.Cli net10.0 succeeded (0.5s) → Optimum.Cli/bin/Release/net10.0/optimum.dll
  Optimum.Bootstrap.Core.Tests net10.0 succeeded with 1 warning(s) (0.6s) → Optimum.Bootstrap.Core.Tests/bin/Release/net10.0/Optimum.Bootstrap.Core.Tests.dll
    /Users/fishy/Optimum/Optimum.Bootstrap.Core.Tests/PrerequisiteScannerTests.cs(155,9): warning xUnit2029: Do not use Assert.Empty to check if a value does not exist in a collection. Use Assert.DoesNotContain instead. (https://xunit.net/xunit.analyzers/rules/xUnit2029)
  Optimum.Cli.Tests net10.0 succeeded with 2 warning(s) (0.4s) → Optimum.Cli.Tests/bin/Release/net10.0/Optimum.Cli.Tests.dll
    /Users/fishy/Optimum/Optimum.Cli.Tests/NdjsonStream.cs(55,21): warning xUnit2017: Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2017)
    /Users/fishy/Optimum/Optimum.Cli.Tests/NdjsonStream.cs(70,25): warning xUnit2017: Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2017)
  Optimum.Installer net10.0 succeeded (2.0s) → Optimum.Installer/bin/Release/net10.0/Optimum.Installer.dll
  VintagestoryAPI net10.0 failed with 32 error(s) (2.5s)
    /Users/fishy/Optimum/VintagestoryApi/Client/MeshPool/MeshDataPool.cs(289,13): error CS0234: The type or namespace name 'OptimumDiagnostics' does not exist in the namespace 'Vintagestory.API.Config' (are you missing an assembly reference?)
    /Users/fishy/Optimum/VintagestoryApi/Client/MeshPool/MeshDataPool.cs(471,13): error CS0234: The type or namespace name 'OptimumDiagnostics' does not exist in the namespace 'Vintagestory.API.Config' (are you missing an assembly reference?)
    /Users/fishy/Optimum/VintagestoryApi/Client/MeshPool/MeshDataPoolManager.cs(179,21): error CS0234: The type or namespace name 'OptimumDiagnostics' does not exist in the namespace 'Vintagestory.API.Config' (are you missing an assembly reference?)
    /Users/fishy/Optimum/VintagestoryApi/Client/MeshPool/MeshDataPoolManager.cs(197,13): error CS0234: The type or namespace name 'OptimumDiagnostics' does not exist in the namespace 'Vintagestory.API.Config' (are you missing an assembly reference?)
    /Users/fishy/Optimum/VintagestoryApi/Client/MeshPool/MeshDataPoolMasterManager.cs(68,13): error CS0234: The type or namespace name 'OptimumDiagnostics' does not exist in the namespace 'Vintagestory.API.Config' (are you missing an assembly reference?)
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/ClientAnimator.cs(327,37): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/ClientAnimator.cs(330,39): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/ClientAnimator.cs(334,35): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/ClientAnimator.cs(402,17): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Client/Render/FrustumCulling.cs(150,50): error CS0103: The name 'OptimumConfig' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Client/Render/FrustumCulling.cs(152,39): error CS0103: The name 'OptimumConfig' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Client/Render/FrustumCulling.cs(183,48): error CS0103: The name 'OptimumConfig' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Client/Render/FrustumCulling.cs(185,43): error CS0103: The name 'OptimumConfig' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(111,21): error CS0103: The name 'OptimumConfig' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(120,25): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(128,42): error CS0103: The name 'OptimumAnimLod' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(130,30): error CS0103: The name 'OptimumAnimLod' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(133,29): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(136,25): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(140,25): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(143,26): error CS0103: The name 'OptimumAnimLod' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(147,29): error CS0103: The name 'OptimumConfig' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(150,25): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(153,21): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationUtil.cs(160,17): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(475,37): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(476,35): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(479,39): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(485,39): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(491,39): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(503,17): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
    /Users/fishy/Optimum/VintagestoryApi/Common/Model/Animation/AnimationManager.cs(508,39): error CS0103: The name 'OptimumDiagnostics' does not exist in the current context
  VintagestoryLib net10.0 failed with 1 error(s) (0.1s)
    /usr/local/share/dotnet/sdk/10.0.400/Microsoft.Common.CurrentVersion.targets(2153,5): error MSB4181: The "MSBuild" task returned false but did not log an error.
  Optimum.Tests net10.0 failed with 1 error(s) (0.0s)
    /usr/local/share/dotnet/sdk/10.0.400/Microsoft.Common.CurrentVersion.targets(2153,5): error MSB4181: The "MSBuild" task returned false but did not log an error.
  Optimum.Installer.Tests net10.0 succeeded with 2 warning(s) (0.4s) → Optimum.Installer.Tests/bin/Release/net10.0/Optimum.Installer.Tests.dll
    /Users/fishy/Optimum/Optimum.Installer.Tests/ScreenViewModelTests.cs(522,15): warning xUnit1051: Calls to methods which accept CancellationToken should use TestContext.Current.CancellationToken to allow test cancellation to be more responsive. (https://xunit.net/xunit.analyzers/rules/xUnit1051)
    /Users/fishy/Optimum/Optimum.Installer.Tests/ScreenViewModelTests.cs(540,19): warning xUnit1051: Calls to methods which accept CancellationToken should use TestContext.Current.CancellationToken to allow test cancellation to be more responsive. (https://xunit.net/xunit.analyzers/rules/xUnit1051)

Build failed with 34 error(s) and 5 warning(s) in 13.0s

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  • I read the Building from Source wiki page for my platform.

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